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104 comments found!
In reply to magnets. I never understood them in the begining and then moved to thinking they were stupid, now I use them all the time
a couple of tips
your figure is pants, select the hip (assuming that is part you want to morph)
create yor magnet go to parameters tab and add other parts (right buttock left buttock ect.) now select the magnet base and move it to the exact spot you want it, now "edit copy magnet base" then select the magnet zone and "edit paste" now the zone is in the right location, you will have to adjust the zone scale smaller now you can move, scale or rotate the magnet to get your morph, or add more magnets to fine tune.
hope that helps
here is an interesting more advanced magnet trick
http://www.renderosity.com/mod/forumpro/showthread.php?message_id=3150915&ebot_calc_page#message_3150915
Thread: Help Id 2 items | Forum: Poser - OFFICIAL
Quote - The dress is gorgeous Gorgeous by 3D-Age: http://market.renderosity.com/mod/bcs/index.php?ViewProduct=69717&Start=91&vendor=545677
The hair, I'm not sure it might be postworked?
Thankyou
Thread: dimly lit scenes - how best to do | Forum: Poser - OFFICIAL
Quote - ok, question , the PM Intensity Distance , value 1 is what ?
I have tried this but used a value of 1 , and my render is mostly white . :)
the distance the light travels
you have to set the x,y,z, of your light location to the x,y,z of the invers light material
PM Intensity Distance 0f 1 seems small try 100+
also set poser perf. to inches
Thread: dimly lit scenes - how best to do | Forum: Poser - OFFICIAL
Thread: daz to poser | Forum: DAZ|Studio
thanks for your reply,
what I did was use figure mixer to morph, david to luke , I already had done this in a 3d program
and imported the obj's to poser but the rigging got messed up, so i thouht by doing it in daz
and saving the char. it would be better, in short exporting the obj are no good, wanted to make
a inject pose for poser from the fig in daz. but it seems to be over my head thanks.
Thread: morph luke to david problem | Forum: Poser - OFFICIAL
Quote - A morph doesn't affect the JPs, so due to the large change in size your bound to get problems.
What might work better is to use the dials to scale David down to approximately Luke's size (for all body parts), save and apply this OBJ as a morph, and then reverse the scaling with dials (there'll be some calcuation involved).
Other alternatives would be to either use D|S's "Figure Mixer", or adjust the rigging on your current morphed figure.
thanks for reply
I thought this would be more than I could handle, adjust rigging in bone room ? if so where would I
adjust bend ? I am not going to make this a long topic for it is too advanced for me. any way thanks
Thread: morph luke to david problem | Forum: Poser - OFFICIAL
Thread: What is the exact export scale from 3D Studio Max to Poser in OBJ format is it | Forum: Poser - OFFICIAL
Quote - Well,ok, maybe so, but can "AutoCAD" make pretty nekkid wimmin ? :lol:
BTW - The model shown in the image above was done almost entirely in Poser ... What dya think of them apples? :lol:
cheers,
dr geep
;=]
I saw that before very impressive you are miles ahead of my poser skills and Patient's
Thread: What is the exact export scale from 3D Studio Max to Poser in OBJ format is it | Forum: Poser - OFFICIAL
I always uncheck the boxs in poser as well, maybe you have a different set up in max than I do
anyway no worry's
Thread: What is the exact export scale from 3D Studio Max to Poser in OBJ format is it | Forum: Poser - OFFICIAL
Quote - > Quote - Iam not good at math, from what I know, 3dsmax is not a precision modeling program so you will never get a perfect number match, also if you are modeling something for poser let us use a door for example, you import v3 at 1000 for ref. make your door if you export the door at .001 and import to poser you wont see it unless you check in poser ,centre object and place in foor, if you want it to be in the same spot you modeled it in max lets say behind v3, this is what you have to do
1 center the gizmo at xyz "0" not the door
2 scale the door to 0.1
3 export the door at 1.0
in this way you can model things like tables chairs, an earing ect. and the will line up in poser the
way they did in max
does this make sense ?If it's not a precision modeling program, how does one create something as shown in the image above? (.3ds model from 3D Max)
:blink:
precision modeling program, in the sense as not as acurate as "AutoCAD" or such
that house can be easily done,
Thread: What is the exact export scale from 3D Studio Max to Poser in OBJ format is it | Forum: Poser - OFFICIAL
Quote - In my version of max, and all previous versions I have had, wherever the model is in max space, is where it is when imported into poser if all boxes are unchecked. In my experience It matters not where the gizmo is. I uncheck every single box when importing into poser so it is centered, if I have it centered in Max, or in whatever position it was in max.
In my younger less experienced days, I did not pay attention to where the model was in relation to 0,0,0 in max and had to then move it around, or check center and place on floor, but that did not leave dials at 0, which was a requirement of the website I was selling on at the time. Now I just make sure the center of the object is in the center in max, and the tracks or whatever are on the "floor" and import into poser with everything unchecked and I have no issues as to placement of the object.
So, all I do is build the model, import v3 or m3 or whatever into Max at 100 and scale my model to fit, center it, then export at 0.01 and import into poser with all unchecked and the hat or goggles or whatever are in the exact spot in Poser as they were in max when I load v3 or m3 or whatever.
strange does not work for me I must "0" the gizmo so if you model lets say an earing for left ear
it lines up ? Iam happy with my process but one less step always helps
Thread: What is the exact export scale from 3D Studio Max to Poser in OBJ format is it | Forum: Poser - OFFICIAL
Iam not good at math, from what I know, 3dsmax is not a precision modeling program so you will never get a perfect number match, also if you are modeling something for poser let us use a door for example, you import v3 at 1000 for ref. make your door if you export the door at .001 and import to poser you wont see it unless you check in poser ,centre object and place in foor, if you want it to be in the same spot you modeled it in max lets say behind v3, this is what you have to do
1 center the gizmo at xyz "0" not the door
2 scale the door to 0.1
3 export the door at 1.0
in this way you can model things like tables chairs, an earing ect. and the will line up in poser the
way they did in max
does this make sense ?
Thread: What is the exact export scale from 3D Studio Max to Poser in OBJ format is it | Forum: Poser - OFFICIAL
Thread: What is the exact export scale from 3D Studio Max to Poser in OBJ format is it | Forum: Poser - OFFICIAL
Thread: What is the exact export scale from 3D Studio Max to Poser in OBJ format is it | Forum: Poser - OFFICIAL
Quote - > Quote - import a poser fig to max at 1000 for refreance, and export your model at .001
rest your pivot piont to 0
What are you suggesting? Are not there different sises of characters in Poser?
I just want to know the scale in decimal form that is all.
Does any one know what it is?
Is it .011
is it .012
is it .009
etc etc
:-)
I have leave for a bit but I had figured the size out dont have it right now
but if you are modeling some you need a poser figure for size ref example a door and v3
to figure the exact size differance in poser make 2 cube prop move one over 1 poser unit import to max at 1 not 1000 then measure the diff with the tape tool the diff = 1 poser unit I think I did this
with poser pref set to meters
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Thread: Help With Tutorials | Forum: Poser - OFFICIAL