Wed, Nov 27, 9:39 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 27 5:12 pm)



Subject: We need a REAL Mike3


wolf359 ( ) posted Mon, 27 January 2003 at 10:16 AM · edited Wed, 27 November 2024 at 9:38 PM

Content Advisory! This message contains violence

file_43199.jpg

First this model was created by Fousto he's trying to get a job at blizzard entertainment to blizzard entertainment: HIRE HIM NOW!! NOW!! NOW!! HE RULES RULES RULES!!!!!. now what does this have to do with poser?? well i want this kind a versatility for Mike3 Come on DAZ!! some of us wont settle for some bizarre she-male Vic 3 fem looking pseudo-man!!! Get a rugged looking mike 3 out there soon before guys like fousto get a copy of the propack and discover the $$poser market$$ and start taking it over with great new characters.



My website

YouTube Channel



wolf359 ( ) posted Mon, 27 January 2003 at 10:17 AM

file_43200.jpg

Another ( hope fousto get the job)



My website

YouTube Channel



SAMS3D ( ) posted Mon, 27 January 2003 at 10:22 AM

Wow this is amazing....Sharen (PS: I agree totally)


BeatYourSoul ( ) posted Mon, 27 January 2003 at 10:53 AM

DAZ3D has already stated that Mike 3.0 is being worked on as we write. I want one just as much as anyone else, but I'd rather not rush them (see Poser 5 for instance of rushing to market).


pdxjims ( ) posted Mon, 27 January 2003 at 10:58 AM

Mike 3 is in the works, but there aren't any previews of him yet. If he's the kind of step up that V3 was over V2, we've really got something to look forward to. And I do hope Fousto gets a copy of Propack and starts modeling for Poser. We need more high res, many morphed figures with more variations. The problem with rekying on a single mesh is that it always has the same, well, taste of the base. The more meshes, the more realism we can have. A good male figure that could wear Mike's cloths and had lots of morphs could go for $60 and sell like hotcakes. A female one would that could wear Vicky's cloths would sell even better, although I hope someone does the male first.


MachineClaw ( ) posted Mon, 27 January 2003 at 12:00 PM

I want that armour! wow. I haven't seen any poser sci-fi armour around, it's all fantasy armour for the temples. Blizzard? hope he knows Max, LW, and Maya! haha, most of the artists there are cross trained and overworked. Yeah, Mike 3 will come just have to wait.


cwsatl429 ( ) posted Mon, 27 January 2003 at 1:54 PM

I totally agree! Please, Please, Please Daz! Please be working on Mike 3! I only use Mike in all my work because I only do warrior style artwork, and I have been very afraid that ever since Daz released the male morph pack for V3 that they will put M3 on the back burner. I know many people feel that M3 isn't that important because it appears that most poser users use Vicki over Mike, but I love the Mike figure and use him everyday and so do many, many others. PLEASE DAZ, if you could just write in and tell us that he IS or will be in the works (hopefully soon) then it will put my mind and heart at rest. I don't mind waiting, because I know all your work is excellent!


dirk5027 ( ) posted Mon, 27 January 2003 at 1:57 PM

I agree with wolf359, no woosie vicky mikes, we're ready for the real thing


Tomsde ( ) posted Mon, 27 January 2003 at 3:26 PM

I thought Mike 2 was very versatile, you can just about make him look like whomever you want. Wouldn't just a good texture map give Micheal a tougher look, with some muscle morphs? I can only imagine how many parameter dials Mike 3 will have, and I guess I will have even more trouble finding the one that will make the figure do what I want. I will have to wait and see if Mike 3 will be worth the upgrade, Mike 2 was worth it because it finally gave the abbility to create realistic body types besides the original Micheal's idealized one. I guess the problem I have is that all the clothes and props are made for a small, non-morphed Mike. There are ways to get the clothes to fit, but non of them are pleasant. I hope that when Daz Studio comes out it features clothing that will really conform; ie take on whatever morphs your figure has automatically without penetration.


steveshanks ( ) posted Mon, 27 January 2003 at 3:34 PM

I've been working on some armour like this myself but i think i'll give up now LOL, that is some great great work....Steve


Scarab ( ) posted Mon, 27 January 2003 at 4:09 PM

That first figure....is that "Beast" Raban of the House Harkonnen?.....if not...it oughta be! Scarab D'ib


Ghostofmacbeth ( ) posted Mon, 27 January 2003 at 4:25 PM

Don't give up Steve .. We still need some armor for him



Grey_cat ( ) posted Mon, 27 January 2003 at 5:17 PM

file_43201.jpg

I disagree, I think the V3male is a great addition. I believe there will be a Mike3 and I'm betting It'll include a M3female. Think of the possibilities!


BeatYourSoul ( ) posted Mon, 27 January 2003 at 5:49 PM

Awwwgghhh!! All of this gender ambiguity! I'm confused! I need my mommy. ;)


wgreenlee1 ( ) posted Mon, 27 January 2003 at 6:23 PM

Youre missing one real differance here wolfie.... A.Fousto is a model artist. B.Daz is a model factory.


wolf359 ( ) posted Mon, 27 January 2003 at 6:46 PM

Uhhh ..I dont see your point :-/ Daimler Benz is a car factory thier engineering "artists" take the time to produce a new mercedes model with the high end features their buyers demand and mass produce them for sale Daz can do the same thing with their 3d character models. its fine if you want every model you use to be a unique polygon by polygon original mesh from lightwave but good luck trying to make a real living in 3D:-/ (A. )Model one $$sell$$ many (B.)model another( mike3) $$sell$$ many....get it, greeny :-)



My website

YouTube Channel



wgreenlee1 ( ) posted Mon, 27 January 2003 at 6:52 PM

Thats Greenie to you wolfie....;)


BeatYourSoul ( ) posted Mon, 27 January 2003 at 6:54 PM

But isn't that EXACTLY what Fousto has done? His mesh is a unique polygon by polygon original mesh. I doubt it has morphs that'll make it into a new character. Daz3D's mesh has 1000s of morphs to vary the form so that one can virtually make the figure look like whatever they want (does Fausto's?) as well as posability, animatibility, and textures. A. One-off specific model B. Generically reformable model There ain't gonna be a cell-by-cell replica 3D model of a human form with full dynamics anytime this millenium, so you'll have to live with the crude approximations.


_dodger ( ) posted Mon, 27 January 2003 at 7:36 PM

There ain't gonna be a cell-by-cell replica 3D model of a human form with full dynamics anytime this millenium I'm pretty sure there will be. Quite possibly even this century. It's just a question of speed and storage. COnsidering what we can do now compared to what we could do in the 60s, it could be in the nect 20 years. The question is, if you simulate chemicals and electricity running through it, will it be able to think?


Grey_cat ( ) posted Mon, 27 January 2003 at 8:10 PM

Ratteler, That's what I think. If there was going to be a Stephanie2, it would have been here by now. I think Mike3 will morph into Stephanie. I think in time you will see morphs that change V3 into the milkids also.


Little_Dragon ( ) posted Mon, 27 January 2003 at 8:24 PM

The question is, if you simulate chemicals and electricity running through it, will it be able to think?

Depends. Will it be running on Windows?

"Hello, customer support? Mike 12's neural net triggers a BSOD every time it attempts an abstract thought ... yes, I have the latest drivers ...."



lelionx ( ) posted Mon, 27 January 2003 at 8:55 PM

wolf359,where can we see more of this guy's work?


BeatYourSoul ( ) posted Mon, 27 January 2003 at 9:09 PM

_dodger: Bah! They said we'd have an AI machine in 10 years, 40 years ago. Now, they say maybe another 20 to 50 years from now (at best). The neuron turned out to be 100000 times more complex then ever imagined - storing more information than expected. Now, consider the complexity of the entire human system. It's not just a bag of cells - it's a bag of specialized, well-organized, interdepedent, symbiotic cells, each part of a larger system, part of a larger system, eventually ending in a single human being. The human body is the result (nonlinear as compared to what some like to envision) of billions of years of evolution. Put those clouds back together, turn off the light behind you, and stop pretending to be God. ;) Mike 12 will be running Linux, of course...


PheonixRising ( ) posted Mon, 27 January 2003 at 10:57 PM

file_43202.jpg

Um guys they aren't real people. Just things remember....just polygons. Oh yeah keep that flattery coming. That aways speeds things up :) But seriously.... Mike3 is still only chaulk on the Blackboard. No info right now. Some other things coming have us busy. We of course want to do Michael3.0 but first we have to smooth production. V3 was very different in many ways that any other figure we have done. That meant a change in the way we create clothes as well. Those morphs are pretty time consuming. Before we start M3 we need to create a base support line for V3. I love the mesh this guy made. I can't imagine how Poser could ever manage that but it might be possible. I'll do one for a test and see if it works. I'm not sure it can handle a mesh like this one and the textures it would need. Don't forget that Poser only uses software accelleration and makes no use of hardware. Anton From the Modeling Factory. :) And don't be so quick to discount V3 male characters. They are what people make with them... good or bad.

-Anton, creator of ApolloMaximus: 32,000+ downloads since 3-13-07
"Conviction without truth is denial; Denial in the face of truth is concealment."



NEW The Poser FaceInterMixer


PheonixRising ( ) posted Mon, 27 January 2003 at 11:07 PM

For all intents and purposes the Stephanie concept was absorbed into V3. My guess is that M3 will be more MOB characterbased, meaning big scary things. But like I said it is still on the board. Anton

-Anton, creator of ApolloMaximus: 32,000+ downloads since 3-13-07
"Conviction without truth is denial; Denial in the face of truth is concealment."



NEW The Poser FaceInterMixer


hauksdottir ( ) posted Mon, 27 January 2003 at 11:27 PM

Oh, Gods!!! So your idea of a REAL man is a jerk with big guns??? Shoulders wider than his thinking processes will ever be... because the only thought on his mind is how to stand there and take damage? May a very large dinosaur drop a shitload on him. Oh, that's right... he IS a dinosaur. Obsolete. It is a pity that a modeler of Fousto's ability is limited to stuff which is decades out of fashion, instead of being creative enough to design something new and interesting and functional. As an Evil Game Master (TM), I can think of lots of ways to kill something besides getting a bigger gun. As a human being, I can think of many ways to show manliness which don't involve killing. A decade ago at Accolade I was interviewing artists for a science fiction game. I would have turned this guy down. Imagination is far more valuable to a company than mere technical ability, and I don't see any imagination here. Carolly


PheonixRising ( ) posted Mon, 27 January 2003 at 11:52 PM

Hey Rattler, you know you still have teddy bear hiding somehwere. :)

-Anton, creator of ApolloMaximus: 32,000+ downloads since 3-13-07
"Conviction without truth is denial; Denial in the face of truth is concealment."



NEW The Poser FaceInterMixer


Lyrra ( ) posted Mon, 27 January 2003 at 11:53 PM

You know something? The fact that he modeled it all himself is impressive, and if he's looking for work as a modeler that's cool and I hope he gets the gig :) But I'm an artist, I get paid for pictures. Not models. So I'd need to make this guy and his six buddies in less than a week. And then do a set of at least ten shots with them running around and shooting things and drinking in a bar and whatnot. With the right clothing models, and a lot of time texturing almost anyone could make that image using Poser4 and Michael. The only thing that would be tricky is the lovely backlighting on the hair, and P5 would get that easily. I like DAZ's products because they are flexible, fast and easy to use. I can build an entire unique 'personality' in about half an hour. For my current project I'm building armies of unique background figures using various resolution version of Mike and Vickie. The fact that all the Victoria based products work evenly across Lo-resV, V1, and V2 means I can customize my mesh density for the use of the character. Even though V3 does not take V1 and v2 based products right out of the box means nothing ... with a small amount of tinkering I can use everything I have already on this flexible new figure. The fact that I can then turn the figure into a range of male characters impossible to get with Michael? added bonus. I'm looking forward to Mike3, even though I don't like great big muscular things myself, I'll be needing a few mutant bruiser types for the story ... 'Scuse me ... not sure where that rant came from :) Lyrra



BeatYourSoul ( ) posted Tue, 28 January 2003 at 12:02 AM

I agree with you totally, Lyrra. And that's my point. A one-off model is difficult, but not nearly as difficult as pulling off a model that can be morphed, pulled, and twisted into a new character without having to remodel it or do all of the work yourself. DAZ has done a spectacular job at making character creation a reality. Considering that each V3 morph can take values from -1 to 1 (without considering values beyond those) at very small increments allows for infinite variety without infinite time. So instead of having to buy thirty different models for thirty characters, you have thirty million at your disposal from one figure. 'Scused, my Lady :) BeatYourSoul


BeatYourSoul ( ) posted Tue, 28 January 2003 at 12:03 AM

And just to be fair to fousto, it's some spectacular workmanship. I hope he gets the job!


Norbert ( ) posted Tue, 28 January 2003 at 12:32 AM

Oh please, Carolly! Show us the model you've made of the 'correct' example of what a "real Man" is. Your guidance and superior knowledge is so sorely needed in these troubling times. (Swoon...) Speaking of dinosaurs... "Accolade"?? You mean the brilliant people who brought us the "Busby 3D", "Street Fighter the Movie" and "Test Drive" a.k.a "slot car racing" games? Last time I checked, "Blizzard Entertainment" is still filthy rich, and "Accolade" is still extinct. Maybe your hiring 'prowess' for them, wasn't as grand as you're trying to lead people to believe?


PheonixRising ( ) posted Tue, 28 January 2003 at 1:06 AM

Does this guy have a site or a gallery. How did you find out about the model. Did you do those images with them? ----------------------------------------------------------- Perhaps Carolly was offended. I can see it where it is a bit over the top witht the female references. The words "she", "female" and such were all used here more as insults and describtions of weakness and inferiority. It kinda suggests women are all those things too being that women are "she's" and "females" themselves. "girly" putdowns used to do alot of people alot of damage. But I don't want to speak for Carolly. She might have been just giving a hard time out of fun crack'in on all the testosterone in the thread. :) ----------------------------------------------------------

-Anton, creator of ApolloMaximus: 32,000+ downloads since 3-13-07
"Conviction without truth is denial; Denial in the face of truth is concealment."



NEW The Poser FaceInterMixer


magrindell ( ) posted Tue, 28 January 2003 at 1:21 AM

im starting to have nightmares of Mrs. doubtfire


_dodger ( ) posted Tue, 28 January 2003 at 2:13 AM

Ha! Real Men hire guys like that to beat up other guys like that for them. Real men aren't man-ginas, they're evil genuises with aspirations of godhood and immortality and the willingness to order the mass slaughter of entire plantets when needed to keep the order! Far from sensitive, Real Men show and feel no emotions but anger at those who dare defy thet will! Err, sorry. Master Sidious' training too firmly rooted. B^)


Mrs_Doubttfire ( ) posted Tue, 28 January 2003 at 2:23 AM

file_43203.jpg

Hello Moppets, Oh my what a complex and interesting piece of fine machinery. Young people and the things they wear out these days. And, my goodness.... nightmares! You mustn't have nightmare dear boy. A charming movie and a light book are perfect for sound sleeping. That is if you don't drink. Drinking can result is all sorts of bad dreams. Well farewell darl'ins. Do stay well and don't play too rough in those heavy clothes won't you, Sincerely, Mrs. Euphegenia Doubtfire


PheonixRising ( ) posted Tue, 28 January 2003 at 2:30 AM

lol This post is getting stranger and stranger.

-Anton, creator of ApolloMaximus: 32,000+ downloads since 3-13-07
"Conviction without truth is denial; Denial in the face of truth is concealment."



NEW The Poser FaceInterMixer


MachineClaw ( ) posted Tue, 28 January 2003 at 2:40 AM

now I have to figure out what a Moppet is sigh


Staby ( ) posted Tue, 28 January 2003 at 2:57 AM

Attached Link: http://www.cgtalk.com/showthread.php?s=&threadid=39470&perpage=15&pagenumber=1

Anton, he took the pictures from this thread at CGTalk. See page 12 for a wire frame of the mesh.


wgreenlee1 ( ) posted Tue, 28 January 2003 at 3:22 AM

"Uhhh ..I dont see your point :-/ Daimler Benz is a car factory thier engineering "artists" take the time to produce a new mercedes model with the high end features their buyers demand and mass produce them for sale Daz can do the same thing with their 3d character models. its fine if you want every model you use to be a unique polygon by polygon original mesh from lightwave but good luck trying to make a real living in 3D:-/ (A. )Model one $$sell$$ many (B.)model another( mike3) $$sell$$ many....get it, greeny :-)"* Yeah I get it wolfie.......its all about money....its all about sales.....yeah I get it......


wgreenlee1 ( ) posted Tue, 28 January 2003 at 5:18 AM

Get a life tattler... Have you learned how to make something without having to credit 40 merchants yet?


lelionx ( ) posted Tue, 28 January 2003 at 5:33 AM

the work over there puts this place to shame.


wgreenlee1 ( ) posted Tue, 28 January 2003 at 5:37 AM

No I was typing to wolfie and you started in with this crap that I dont think you know waht(sp?) youre trying to say...


rogergordian ( ) posted Tue, 28 January 2003 at 7:37 AM

Leave it to Carolly, a woman to give men a lecture on "manliness," and to glorify her experience in a game company that no longer exists.


wolf359 ( ) posted Tue, 28 January 2003 at 9:03 AM

file_43204.jpg

*"Yeah I get it wolfie.......its all about money....its all about sales.....yeah I get it......"* Actually you dont greeny. you see the poser userbase that you refer to as "No class cloners" I see as paying customers. I notice you dont have a store here , and you deleted your rosity gallery of Naked vickies rendered in lightwave. Do you sell your original "artistic" models anywhere??? Can you post a URL?? what Cg company do you work for? what film projects are they producing?? Its Not ALL about money and sales but the noble starving artist routine went out in the 1960's. when you posted that silly rant in the lightwave forum implying that Anton kissel was a cry baby because his original lightwave meshes were being stolen and redistributed, you made it fairly obvious that you have an irrational deep seated hatred of any one who associates with poser (Lightwave usage not withstanding) strange behavior from a former naked vicki/stephanie **POSER** user. ............strange indeed :-/



My website

YouTube Channel



Mesh_Magick ( ) posted Tue, 28 January 2003 at 9:05 AM

YOu know mrs doubtfire stole her role from Dame Edna.


Mesh_Magick ( ) posted Tue, 28 January 2003 at 9:07 AM

well you gotta admit that figure is not rendered in poser, looks morelike truespace 5 or 6.


_dodger ( ) posted Tue, 28 January 2003 at 12:27 PM

If you mean the figure at the top of the page, not the one Wolf just posted, that was done in 3DSMax. Follow the links to the other forum, and the fact that page 12 shows pics of the mesh proves this because they are MAX screenshots with the viewport marked on them in yellow, in edged faces smooth+highlights mode.


Crescent ( ) posted Tue, 28 January 2003 at 2:11 PM

Okay, y'all, don't make me get out the firehose! Attack issues, artistic techniques, or opinions all you want, but stay away from attacking the people who posted those issues, techniques, opinions, etc. Thanks. *Wanders off to stare jealously at the texturing and modelling skill of Fousto ... *


Lyrra ( ) posted Tue, 28 January 2003 at 2:46 PM

enough with the name calling guys ... Carolly is an amazing pro artist, worked with many great companies. Not her fault if the pointy haired bosses drove them to extinction. The whole make it yourself bit is a) old and B)pointless I don't have time to build a whole figure from scratch. I'd rather pay the lovely people over at DAZ so I can use theirs. That way if something goes wrong I can get someone else to fix it :) The model above is gorgeous ... but even if he released it I'd have to spend huge amounts of time making it usable for me as an artist. Time is money, and I don't have enough of either. Lyrra



_dodger ( ) posted Tue, 28 January 2003 at 4:07 PM

**Wanders off to stare jealously at the texturing and modelling skill of Fousto ... ** Yup, he's pretty good. Certainly better than I. This week. B^) On the whole 'make it yourself' deal, I onlyhave one thing to say, which is basically the same thign I say every time: Wrong Bar, buddy.


Norbert ( ) posted Wed, 29 January 2003 at 11:38 AM

Grunt! Me real man. Me draw in dirt wit stick. Me make real art. You use sissy conpooter and make pretend art you can't touch. See dirt on finger? Me can touch my real art.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.