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1,347 comments found!
Thread: Victoria 3 RR details | Forum: Poser - OFFICIAL
The main problem with a displacement map is that it won't show up in any raytracing (reflected or refracted). I thought I saw some V3RR "detail" morphs in freestuff a couple of months ago.
Thread: Best Poser products you ever bought? | Forum: Poser - OFFICIAL
Thread: Nostril artifacts since SR1 | Forum: Poser - OFFICIAL
The main things that do this are transparency or ambience with a negative value. Reflection/refraction/diffusion/specularity may have similar undesirable effects if set to negative values.
Thread: Clothifying whole bodies | Forum: Poser - OFFICIAL
You are probably better off using one of the reduced resolution figures, clothified over a very simple skeleton. Use the smoothing to make the rendering look better.
Thread: *** NEWS FLASH *** .................... | Forum: Poser - OFFICIAL
Thread: Poser 6 sr1 bug list | Forum: Poser - OFFICIAL
@gwhicks: That would be fine, since the light set I was loading contains 8 or less lights. It is Poser's idiotic way of creating new lights unnecessarily that is the problem, since it is switching off existing lights and adding new ones when it should be applying the loaded lights' attributes to the existing ones until it runs out of existing lights, and then adding new ones only as needed.
Thread: Poser 6 sr1 bug list | Forum: Poser - OFFICIAL
ByAnton: no, they don't even work in SreeD. This is one of the dumbest bugs in a 3d program EVER. As an example, I am forced to add extra lights to a scene before loading older light sets, due to the fact that Poser refuses to create shadowcams for any light that doesn't exist before it's loaded from the library. I just did so with one particular set, adding a total of 10 lights to the scene. The lightset has only 4, yet Poser insists on creating 4 additional lights to load the set. Thus I have 14 lights total, 10 that are off with shadowcams, and 4 that are on but don't have shadowcams.
Also, trying to copy and paste from lights doesn't even work consistently, due to even the parameters themselves being named inconsistently depending on how stupid Poser is feeling at the time. THIS IS RIDICULOUS BEYOND BELIEF!
I will now offer up a solution, since CL/EF's programmers aren't able to tackle this: In a directory under Runtime, there would be a file named "default_light.lt2" or something similar. This file would be used whenever Poser wants to create a new light, or add lights from a library. When creating new lights, the light type defined in the file would add lights of that type (I hate the creation of spotlights by default). When loading lights from a library set, the library file would only be queried for light types and parameter settings. It would not create lights without shadowcams, instead it would load lights and set their shadows to OFF.
I don't mean to sound like I'm belittling the programmers of Poser, because they produce a top notch program. However, many bugs that are frequently encountered are frustratingly simple to fix, but since I can't actually edit the Poser.exe, there's nothing I can do personally except bring it up again and again. BTW, I first noticed this bug, and posted about it, when Poser 4 was the current version...
Message edited on: 05/28/2005 07:56
Thread: Poser 6 sr1 bug list | Forum: Poser - OFFICIAL
Related to the save image bug above: once you "copy picture", Poser 6 will not put anything else in the clipboard, so that new renders aren't able to be pasted into other programs. Rendering objects with refraction and displacement from above results in dark rings around anything that penetrates the refractive object. Not major, but still shouldn't happen: When creating a new figure with the setup room, all body parts get visible translation dials. NEW(?) in SR1: sometimes "display deformer" in the joint editor is off by default. Lights are still added and handled in a haphazard manner. I doubt it will get fixed before Poser 7, but thought it was worth a mention nonetheless. NEW(?) to SR1: some lights, even when ON, and renderable, do not have any effect in the preview window. (example: an infinite light with 100% intensity and lavender color)
Thread: Question about comercial product posts (NOT and advertisment!) | Forum: Poser - OFFICIAL
Hmm, perhaps I have an idea that could both keep commercial posts out of the Poser forum (and in their respective forums) AND help draw more attention to the forums in question: a monthly posting, by a moderator, of the month's notable products and products in development. This would be a single thread, with links to the relevant threads provided, as well as a reminder for members not to start new threads in the Poser forum, but instead to either reply directly to the monthly spotlight thread or to the existing threads in the proper forums. I'm not personally interested in how it would be determined what exactly qualifies as "notable", but feel free to take this idea and run with it, if you like it :-)
Thread: Why do magnets eat poo so bad? | Forum: Poser - OFFICIAL
Also make sure you didn't have the body part locked before adding the magnet. If you add a magnet to a locked body part, the body part will get a zeroed magnet dial.
Thread: new DAZ skeletons for $1.50 | Forum: Poser - OFFICIAL
Thread: Blast From the Past! | Forum: Poser - OFFICIAL
Wow, hard to believe that KyokoHair is that old, and it's still one of my favorites :-) /the artist formerly known as wernbowl
Thread: O.T. - Looking for a program | Forum: Poser - OFFICIAL
Attached Link: http://www.fraps.com
Here's a frapping link for the frapping lazy frappers who can't be frapping bothered to frapping Google it ;pThread: Have I future with this | Forum: Poser - OFFICIAL
IF YUOR GIONG TOO SHOW NKAED EYSE IN TEH PITCURE, HAEV TEH CURTESY TOO PUT "NDUTIY" IN TEH SUJBECT!!!11!1 ;p (hopefully everyone realizes that I'm being completely sarcastic)
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Thread: enjoying the new fairy pipe freebie............. | Forum: Poser - OFFICIAL