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2,305 comments found!
Thread: coupon | Forum: Photoshop
Thread: Why it takes loads of time to open file with 3 DAZ V3/M3 textured characters? | Forum: Poser - OFFICIAL
I just sent SVDL an IM, with a link to this thread; asking him for a link to the script that creates .EXCs.
The Men, nor V4's .EXCs are included with removemorphs.py. But like I said; rather than add each .EXC file, for each figure, one at a time; he just wrote a free python to create .EXC files, for any figure!
Actually the V4.EXC has already been created. Someone had already been put together, on his/her own; I rememeber because then another member asked for a copy, but the thread has'nt been bumped since.
I've asked SVDL for links to the thread his EXCCreator.PY was introduced, and of the thread the V4.EXC had been written; but I've a feeling thesee threads are one in the same.
Thread: Masking into the Dissplacement Node? | Forum: Poser - OFFICIAL
Thank you again bagginsbill; I could not have expected a better answer! These calculations are exactly what it is I need to understand! And I'm very grateful you took the time to lay this out, for me, so well!
This is why I'm an artist, Mmn..literally! In my mind mathematics ans science are a must; but in my eyes, there is a cry for translation. I'd very much like to view and understand this with much more fluff; so the next person will have an easier time grasping the concept as well! This is the kind of thing I'd like to print out and just oogle at, on my while, because it just looks so complicated; so when I do'nt get it I can just be happy I'm not going to get tested on it!
"It is a negative color!!!!"*
That is what I thought.
Why is it that values of 2(for Value_1,) and 1(for Value_2) cause more of a dissplacement than values of 1, and .5(if you hav'nt already answered that a couple times over?)
Seriously, 1000 thanks!
Thread: Why it takes loads of time to open file with 3 DAZ V3/M3 textured characters? | Forum: Poser - OFFICIAL
*"I've been meaning to try and learn how to bake multiple morphs down into one character morph, I think this would save a lot of memory. How would one do that? "
*If you've actually got the Figure to where you're all set spinning dials; it is possible to boil it down to one morph per part, actually fairly simply, but this is not an automatic process. You need to Spawn a Morph into each part, and then delete every other morph; all one at a time, to do it with a default installation of Poser!
Onto automation...SVDL is the man in command; with some help from Ockham. SVDL actually has this whole process is his sights, but I'm sure he'll get sick of me if I remind him one more time. So, for now, we make do with all the free tools(each individual parts of the whole) we have:
SVDL's Free Removemorphs.PY - Select any figure, run this script, and any morphs with a value of 0(unused) will be deleted! This is really the best tool; because it is, usually, the biggest one shot memory saver! My V3.PZ3 is like 250MBs, with all her morphs injected; it's got nothing init except a nude V3. After just running this script the scene was then less than 75MBs!
SVDL's Free SpawnCharacter.PY - This script will save you the time of Spawning Morphs, into each Figure > Part, by hand; by creating a INJ/REM set to do the job!
Ockham's ZeroMorphs.PY - This will change the values of morphs to zero. When you run this script you can choose to Zero every morph in the Figure; or you can pick and choose which Parts'(Of the currently selected Figure) morphs you want zero!
Theoretically, to consolidate Figure to one morph per Part, here is all you have to do:
1.) Back your scene up!
2.) Select a Figure, and run SpawnCharacter.PY. Save the INJ/REM set, but do'nt inject the INJ it just yet.
3.) Make sure that same Figure is selected, and run Ockham's ZeroMorphs.PY; when the dialog open just hit OK, and all of the Morphs in your figure will will take on a value of zero. BTW - I think you may need to poke at the Preview Window, sometimes, after this script has run(move a camera or select something different for the change to show;) either that or I'm just impatient. But fear not the script works really well!
4.) Make sure this same Figure is selected, and run SVDL's Free RemoveMorphs.PY. RemoveMorphs.PY has what is called a .EXC file associated. this file is specific to each figure, and needs to be present, for the figure you are using. what is will do is stop the script from removing Phoneme morphs too; but if you were to open the .EXC, with a text editor, delete everything, and save, then those will be deleted too! If there is no .EXC for the figure you want, SVDL has another Free script for making one(but I hav'nt needed it and do'nt remember it's name off the top of my head.)
5.) Now inject the INJ you made with Spawncharacter, and tada!
I'd said this was theoretical, because the last time I tried it did'nt work; but I just ca'nt imagine why; although these are all important tools, relative to this corner of Poserdom.
To actually get from 75MBs, down to about 12MBs; I actually needed to:
1.) Export a MorphTarget.OBJ, for each part, one at a time...Although since I did this, by hand, markschum wrote a script called myexport.PY; which will fill a folder up with all those OBJs(all named nice) very quickly.
2.) I ran Ockham's ZeroMorphs.PY.
3.) Then removemorphs.PY(with an empty .EXC file)
4.) I even broke out Morph Manager 4, and hunted down even morph things to delete.
5.) Then I imported each of the exported MorphTarget.OBJs, one at time; meanwhile setting he value of each to 1 as I went.
Thread: free victoria 4 texture and scene | Forum: Poser - OFFICIAL
Very nice, thank you; I'm looking forward to trying this!
I tried to open this with Poser 6, but Poser chocked looking for a file named "Null.OBJ?"
Thread: How can i make a picture... | Forum: Photoshop
I think the image of the bear just has a transparent background, as in there is nothing to the image accept the bear/ Then that is layer over whatever is underneath. And then a drop shadow is layer is placed in between.
Thread: displacement maps... how do I do it? | Forum: Poser - OFFICIAL
Thread: Masking into the Dissplacement Node? | Forum: Poser - OFFICIAL
The goal has been to keep the Y-Transition, of the Plane(grayness,) constant; between the Preview and Render Windows. Without the Math_Function, set properly, this just does'nt happen. So we have achieved my goal; thank you all for this!
We've actually achieved my goal twice over. The Math_Function node can be set to 1, .5; or 2, and 1. In either case the plane stays put; but at 2, and 1 the Displacement Value causes more of a displacement? In other words the White area of a map sticks up more, and the Black area down farther?
Lets review the Variables; and hopefully get a working Vocabulary?
There is the Displacement Value, which stops all displacement(black, white, and gray) if set to zero? The Displacement Value could also be positive, or negative; in which case we get opposite displacement.
Then we have our Displacement Map values; White, Grey, and Black. I think of Black as -1, Gray as 0, and White as +1; which, somehow get Multiplied by the Displacement Value? I use Multiplied loosely, because I ca'nt think of what does'nt happen when a negative Displacement Value is entered, and then multiplied by a Negative Black (my -1 hypothesis) which would thus yielding a positive Displacement?
Now enter the Math_Function's Value_1, and Value_2. Why are there two values at work here, and/or what is their major contrast? Does Value_1 just always need to be double what Value_2 is?
Am I missing anything terms?
One other thing I do'nt understand is the visual display, of the Math_Function Node; why is it that the White appears unchanged, while the Gray is no Black, and the Black is...well are we missing something there?
Thread: Renderosity and Content Paradise end commercial partnership | Forum: Poser - OFFICIAL
Content paradise once tried to tell a friend how many people to have over his house for memorial Day dinner! This was when they had their last $5 GF promotion. He told a half dozen of his family members to sign up, but then CP took his Passport Membership, and an $80 GF away from him!
I suspect this break up is for non-payment, on CP's side; and, regardless, am glad to see it happen. This was the best thing to happen to CP, since Smith Micro!
And I seriously doubt this decision, over what to do with the CP site; was at all a decision made by the vendor, Renderosity! "Sorry Charlie..."
Thread: displacement maps... how do I do it? | Forum: Poser - OFFICIAL
And watch out for %50Gray, as it will still cause movement; which is what that Math Function neutralizes. Actually the Math_Functions should be 1, and -1; rather than 1, and -.5.
Thread: Let's get wet! | Forum: Poser - OFFICIAL
bagginsbill - It's great to hear you are still working on the shader you shared with me, some time ago! Have you taken any steps toward calculating Runs, yet? I think this is all that your shader is missing, really!
Thread: displacement maps... how do I do it? | Forum: Poser - OFFICIAL
Thread: Mouse events in Python? | Forum: Poser Python Scripting
Hi Cage,
Over my head as usual, in this forum; but Ockham's HanselandGretel.PY accepts input from a dragged mouse, to create a walk path.
= )
Thread: laser flower..any idea how they be done?? | Forum: Bryce
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Thread: Masking into the Dissplacement Node? | Forum: Poser - OFFICIAL