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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Jul 11 1:35 pm)



Subject: Making a new Female Base Model? Don't want to disappoint? Checklist.


lmckenzie ( ) posted Sun, 18 August 2013 at 12:36 PM

New studies out linking induced labor to increased risk of autism so give her broad hips. I'm sure the obstetrical issue has been dealt with by Zygote. Probably with a specialized model. You'd probably need a Poser neonate scaled appropriately. Trying to the the P4 infant or the Mil Baby out of there would give a new meaning to mesh splitting. I don't know if the uterus etc. tucked inside one of the models (ZWoman?) was an 'inside' joke or something that came with the figure she was based on. Obviously, you don't need that level of detail except perhaps for the C Section scenario. OTOH, one lacking feature in other efforts has been the non provision of anything more than a void, which isn't realistic. 

There's been the rare (very rare) suggestion of providing internal anatomy, though beyond a brain and a heart, I haven't seen any - you could do a really offbeat Wizard of Oz with those I suppose. Zygote just sent me an ad for their 3D Atlas app, though I didn't check the price. Generally, you're going to pay very big bucks for anatomical models. I would think there's be some market for a low cost solution ala Poser. You can use 2D overlays but having 3D organs would be much better. They do have muscle maks and skeletons so it doesn't seem totally outrageous. Of course, there'd be a secondary (perhaps larger) market amongst the grue fans I imagine.

In terms of breasts, and body parts in general, what happened to the new soft body thing? I saw a couple of posts and then silence. It's rare for an exciting (I would think) new feature to get so little attention. I don't know how easy or possible it would be to set thost effects up and distribute them with a figure but they would be a selling point for folks with the latest version of Poser.

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


erogenesis ( ) posted Sun, 18 August 2013 at 12:53 PM · edited Sun, 18 August 2013 at 12:55 PM

@Imckenzie

Yeah someone mentioned adding a bladder to Project E but hm, can't see how that gets used a lot. I think making some simple organs is not that hard to do as a conforming figure, the intenstines being the most challenging. I would'd go beyond the main arteries.

The problem with 3D organs is how to show them, and how to make sections of them. That's why I've made Project E's internal gens two walled, with normals facing opposite directions (note: not double-sided).

Yeah the soft body physics, I've heard people talk about it and took a very brief look a month ago, but just haven't had ANY time to try it out more. I've seen some seminars come by but that's about it. That's also something I find funny about Poser, they don't market their stuff really well. They've got a lot of very useful stuff that I half the time don't know about until finally reading the manual!!!!

"The fool is not the one that does something foolish, but the one that does nothing at all."


PrecisionXXX ( ) posted Sun, 18 August 2013 at 1:02 PM

I haven't touched the soft body physics yet, but if some kind of gravity effect could be simulated, that would help a lot.  Not only with breast movement, but with big pregnant bellies.  When the woman lays down, the belly as they are now has no way to simulate gravity. 

Internal organs, I seem to remember some being made for V4, I think.  Didn't interest me so I didn't bother.  My thoughts, if it's visible without medical equipment, it should be shown.  If not, then we don't need it.  Well, maybe a 3D Jack the Ripper might. 

Doric.

The "I" in Doric is Silent.

 


iamonk ( ) posted Sun, 18 August 2013 at 1:38 PM

I think  we have enough characters that look good until you get 30 degrees off the DaVinci pose.  We have enough neutered non-gendered people as well.  After having a chance this weekend to check out Dawn this weekend, I like are her jaw, her tongue, her toes, and to a degree her shoulder movement.  Did not like the bending of the legs and lack of polys in some areas, but hey its better than I could do.  I think I prefer the way V4 is cut in the hip/glute are as far as movement.

I think if you are going to go the effort with female genitals then just cater to those who need that.  Design the mesh and rig around the fact that her legs will be spread, or shell be bent over.  Better yet start with what people like and improve what they dont.  I like V4 she works well, I have found AMAZING textures for her, and any type of clothing you could want.  She is well supported.  However she is no porn star, textures go funny in the crotch due to the UV mapping and a lack of polys for extreme poses.  She wasnt designed for this so its expected.  If you could swap out her nether regions for new geometry that would make her perfect.  But then morphs dont work there, textures dont work, and DAZ wont let you share your improvements of their property.  Its a lot of work to not be able to share.  But then again a geometry switch would be nice, as long as it didnt retain any of the original geometry.  So I guess with enough thought it could be done.

Personally Im not looking to be a merchant and for 99 percent of my renders stock figure work well.  For that 1 percent I change geometry and textures to what I need.  Ill gladly pay so I dont have to do all the work of modeling, rigging and texturing.  Even if the sculpt is perfect, I dont think the limitations of the rigging would effectivly represent everyones needs.  JCMs, magnets, or multiple rigs would probably be neccessary.

All in all Id like to see figures become open source.


RorrKonn ( ) posted Sun, 18 August 2013 at 3:35 PM

Antonia and Maximusis is open source more or less I think.

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


lmckenzie ( ) posted Sun, 18 August 2013 at 5:23 PM

I wouldn’t seriously expect anyone to do any type of realistic internal anatomy. Trans maps would be the easiest way to expose it. Getting into sections or retracting/resecting things, depicting internal musculature, layers of fat etc. is, Zygote territory. I’m not even sure what the market would be and it would probably be used more for the occasional explicit autopsy or surgery scene (i.e. extremely rare) or the kinds of things that would appeal to decap fans.. I don’t care for the latter, even Grimm’s fairy tales in their unoriginal versions are too gruesome for me. Still as popular as the Coed Chainsaw Massacre genre in film seems to be, I’m sure there are Poserites who might appreciate it. 

On the more ‘legitimate’ side, I guess I’ve mused about some 3rd world school scenario, but if they even have computers, they may be able to pirate Zygote’s models or Zygote might make them available to such deserving institutions. Maybe there are a few home schoolers who might like to tailor their kid’s biology education in a way consistent with their own values, though I’m reaching there, and ironically, a figure characterized as something else would be the last place they’d look. OTOH, a figure with such features would make it unique and an overall focus on anatomy might diffuse the focus on any particular anatomical system. On the whole though I think it falls under the heading of it would be neat and possibly useful to a few if it were done really well, but I wouldn’t hold my breath waiting for the rush.

But hey, I see that the old Visible Woman kit from childhood is still around so maybe E with smart propped entrails might have some interest after all ÷)

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


meatSim ( ) posted Sun, 18 August 2013 at 6:03 PM

Quote - Antonia and Maximusis is open source more or less I think.

 

Antonia is open source or creative commons liscence (I cant really remember exactly what that means but she is pretty much fair game for eanything short of re-doing her and releasing her as antonia 2.0 or something.. but she is pretty wide open.

I thought apollo maximus was more restricted but I could be dead wrong.  i know he is free, but I dont think you have the kind of carte blanch that you do with antonia


Netherworks ( ) posted Sun, 18 August 2013 at 8:15 PM

AFAIK, Antonia is under the creative commons license but also under attribution, so you just need to notate your derivates properly and there should be no issue.

.


RorrKonn ( ) posted Sun, 18 August 2013 at 11:31 PM

I haven't seen ODF around here in a long time.
Anyone know what happen to ODF ?

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


meatSim ( ) posted Mon, 19 August 2013 at 1:38 AM

ODF mused about doing a higher res version of antonia a little while after Antonia WM was released.. quite a while ago now though


FVerbaas ( ) posted Mon, 19 August 2013 at 12:22 PM
Forum Coordinator

Quote - AFAIK, Antonia is under the creative commons license but also under attribution, so you just need to notate your derivates properly and there should be no issue.

Correct. The figure and the rigging are free to use and to distribute. This is actually encouraged. There is a limit on the skin texture by Saintfox that came with Antonia Standard and the WM version. The readme's describe it all quite well. The V3 mapped version of course opens up a wealth of skin textures.   


Klebnor ( ) posted Mon, 19 August 2013 at 7:58 PM

Just wanted to say, since I bought Lali's bits, V4 Lali is all I use, excellent work, keep it up.

Klebnor

Lotus 123 ~ S-Render ~ OS/2 WARP ~ IBM 8088 / 4.77 Mhz ~ Hercules Ultima graphics, Hitachi 10 MB HDD, 64K RAM, 12 in diagonal CRT Monitor (16 colors / 60 Hz refresh rate), 240 Watt PS, Dual 1.44 MB Floppies, 2 button mouse input device.  Beige horizontal case.  I don't display my unit.


Gestah ( ) posted Wed, 21 August 2013 at 5:19 AM

the thing is that I personally use WWG version of Victoria only because the original version lost translation to feet and hip, I have to hide genitalia everytime I do something. I guess that those body parts are only useful in very specific cases. The thing that trouble me most is that people have a very sexual driven creation ideology with Poser, both to rendering to content creation. we should actually start to thing about the figures as being tools rather than dolls.

I'm trying to start a trend to use Poser seriously by doing non sexual based clothing.

for example I'm building a Samurai for V4, one that doesn't show chest or legs in any sexual way.

some other people are doing this kind of sets, but Poser sites are riddled with sexywear to buy. That is the main reson why Poser and Daz Studio are the laughing stock of the 3D comunity.


Photopium ( ) posted Wed, 21 August 2013 at 7:20 AM

I don't play a lot of video games, except for Arcade stuff on Mame from the 70's and 80's, but over the years I've made an important observation:

 

Every time there is a female character she is sexualized.  Short skirts, clevage etc.  In fact, a lot of the marketplace items here are tame in comparison.

Laughing stock?  I'd say you're projecting. 

Just because other people feel snobbish about using higher end software doesn't make them any less or more susceptible to rendering cleveage.

It's not a summer cotillian, white glove tea party because someone fired up 3dsmax.

Make what you want to make but if you have to put down everyone else to do it, I'd say there might be something else going on because what you say does not reflect reality.

 

 


ghonma ( ) posted Wed, 21 August 2013 at 10:21 AM

Quote - aughing stock?  I'd say you're projecting.

He's not. And this has nothing to do with snobbery but with how CG nudity and sex are perceived in the world at large, and esp among the lucrative western audience. In the west, CG means talking animals, robots, 'family' characters, various aliens and other such critters. Perhaps the occasional uncanny valley skirting photoreal human soldier or warrior woman. Games get more of a leeway cause the perception is that games are primarily enjoyed by horny young males and are not a serious medium. Adult CG work, exploring mature themes or having content that is implicitly or explicitly sex based is pretty much limited to countries like Japan and perhaps Korea. Yes it is all very dumb, but this is how it is.


Photopium ( ) posted Wed, 21 August 2013 at 10:43 AM

Perhaps, but only because the technology is currently esoteric and not producing results that are photo-real.

Americans don't care much for cartoon sex, it's true, be it computer generated or drawn.  Very very niche market.

I dont think that makes the poser market a Laughing stock

I think there are 12 asexual mouthpieces at the "Pro forum" who probably bully their opinion to people too afraid to speak up against them for fear of being marginalized, much the way it is almost happening here at RO.

It doesn't take that many people online in one place to dictate the zeitgeist of an entire community.


RorrKonn ( ) posted Wed, 21 August 2013 at 11:44 AM

Video Games RULE CGI ,It's a Billion Dollar a year industry.

HighEnd Fourms are just mean ,there mean to each other also.
So there not being mean to just Poser users there mean to everyone.

Anyone can model buildings ,mech ,cars etc etc.
Very very very few can model,rig a character worth using.

 

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


Photopium ( ) posted Wed, 21 August 2013 at 11:54 AM

Nah, RorrKonn, that's just japanese and korean stuff, pay it no mind.

 

The real deal is in lighting Tables and lamps and mattresses for magazine adverts.

If you're not doing that, you're a laughing stock


ghonma ( ) posted Wed, 21 August 2013 at 12:36 PM

Video games are by and large sanitized, pre chewed and fast delivered 'family entertainment' (whatever a particular publisher thinks that phrase means) Mass Effect, an otherwise wildly popular game franchise (to use one recent example) actually has the Player take part in sex scenes with various NPCs, but does anyone praise them for their emotional content or that they are the logical conclusion of a 'romance' ? No, they are universally sniggered at for being childish and misplaced. The game equivalent of taking a porn mag to your bathroom. This is the attitude your billion dollar game industry and its audience has when it comes to CG nudity and sex.

Quote - Anyone can model buildings ,mech ,cars etc etc.
Very very very few can model,rig a character worth using.

There are people using ZBrush that can do a whole character from scratch in a day. Can you model something like this in one day ?


ghonma ( ) posted Wed, 21 August 2013 at 12:47 PM

Quote - The real deal is in lighting Tables and lamps and mattresses for magazine adverts.

If you're not doing that, you're a laughing stock

I didn't say it was justified, but it is how the larger CG medium views Poser and like it or not we do indeed exist as one part of this medium. If you want to do any kind of commercial work outside our insular little community, you ignore these attitudes at your own peril.

Of course many Poser people (perhaps even most) don't care about the outside 'world' and that is fine too.


PrecisionXXX ( ) posted Wed, 21 August 2013 at 12:54 PM

Quote - Video Games RULE CGI ,It's a Billion Dollar a year industry.

HighEnd Fourms are just mean ,there mean to each other also.
So there not being mean to just Poser users there mean to everyone.

Anyone can model buildings ,mech ,cars etc etc.
Very very very few can model,rig a character worth using.

 

Um, no.  Mean is me telling you, including your sig, you have used the word "there", which has three spellings, five times, and not a single one has been the correct spelling. 

Which has about as much to do with the topic as going into gaming does.  Like, nothing.  New figures will be made, most will be ignored because they didn't come from one particular place, even though most of them are probably better out of the box.  I think the goal of this thread was what mistakes NOT to make.

Doric.

The "I" in Doric is Silent.

 


Photopium ( ) posted Wed, 21 August 2013 at 1:03 PM

Asexual nerds blowing hard on high-end software forums about the superiority of table lamps and robot unicorns do not qualify, with me, at my own peril for what 3dgraphics are used for, or how they should be used, or what should be persued by using them.

Video games and Visual effects for film and television are job one, advertising and print job two, and for any and all of these purposes, someone might have to render some cleveage or a short skirt.

THAT is reality, regardless of what the asexual nerd blowhards want to say in their asexual fantasy land.

The perception that the Poser community if fixated on it is justified, but is it a laughing matter?  I would say that's just intellectual snobbery.

Yeah, if I'm building Aston Martins I might have a chuckle at the VW factory's expense but not everybody wants or can afford an Aston Martin, so it's pretty much non-issue.


PrecisionXXX ( ) posted Wed, 21 August 2013 at 1:13 PM

Quote - If you want to do any kind of commercial work outside our insular little community, you ignore these attitudes at your own peril.

I would highly doubt many people that are commissioning graphics give a rats rear end what program was used to make it, they're interested in the result, not the process.

Doric.

The "I" in Doric is Silent.

 


lmckenzie ( ) posted Wed, 21 August 2013 at 1:46 PM

“That is the main reson why Poser and Daz Studio are the laughing stock of the 3D comunity.”

I think there is probably some truth to that, but perhaps not as much as some may think and not really in the same way. Sex is always going to stir up anxieties that are manifested sometimes as ridicule, sometimes as hostility etc. I think you’re going to find that in any medium, including literature, film etc. Look at the controversy around 50 Shades of Gray. It became derided as ‘mommy porn,’ but it also became a must read for a lot of people. People may deride or attack but economics don’t lie.

I think the larger part of the ‘professional’ criticism is rooted in Poser’s nature as a ‘relatively’ easy to use program beloved of hobbyists who would never be inclined to touch Maya, or Max Some pros, or at least people using pro level tools, are always going to look down on what they see as amateur things. Part of that is because they see amateurs producing material that is viewed by the public as about as good as things they slaved to produce with all their hard won years of learning to master their tools. As has been said before, the viewers don’t care how the image was produced. As I’ve said before, we see the same thing in programming. Someone who’s learned to put a window on screen with dozens of lines of C++ code isn’t necessarily going to appreciate it when anyone can do the same thing with a couple of mouse clicks. Doubtless the same is true in other professions when suddenly everyone can get in the game.

Now it is true that the amateurs produce a lot of not so professional results in the process, but the fact that they can do it at all, without a massive financial and learning investment probably scares the heck out of some. The fact that some of those amateurs can produce damned fine work makes it even worse. To be fair, the attitude isn’t universal. I think the true professionals simply recognize talent and respect it and the see tools as only tools. Poser, because it is focused on human figures is always going to be an easy target and some people would play the porno card in criticizing it even if it was only used to produce erotic masterpieces.. Make no mistake though, the criticism in some other form would be there if every Poser figure remained clothed and chaste at all times. I think you’d be naïve to believe that if all scanty clothing were replaced with religious robes, Poser would gain respect in some circles. Let a few big films be produced with Poser, even if they were sleazy as hell and the critics would be rushing to anoint it – or at least coming here for advice on how to use it.

As to the subject matter, yes, the Japanese are open in their admiration or interest in erotica. One could say that the multi-billion dollar market in the US, accompanied by a presumptive distaste for such things is odd to say the least – I won’t use the H word. Our cartoons may be more ‘innocent’ but the female characters are usually far from being flat chested drabs. Wonder Woman had obvious sex appeal even before Lynda Carter brought her to buxom red blooded life. We get the occasional unself-consciously sexy character ala Rgger Rabbit’s girlfriend, but for the most part, we prefer to pretend they’re all as pure as the driven snow, or that only a degenerate would admire Princess Jazzmine’s curves as anything other than good animation.

I you want to get into subtext, look up “Reconstructing Shirley,” for a scholarly, and no doubt controversial treatise on the “true” meaning of Shirley Temple’s films. Graham Greene wrote what was probably more accessible take in the same vein in the 1930s. Apparently too accessible for Green who was supposedly run out of the country for suggesting that America’s golden curled icon of innocence was being marketed for something other than her innocence. I don’t suggest reading either if you are disturbed by the waters the naked faerie threads here have waded into.

I do recall a rare moment of truth in advertising in a TV ad featuring a father and son looking at a Tomb Raider game. They made it obvious that the father’s interest in Lara Croft wasn’t about her marksmanship skills. Only ran once that I saw ÷)

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


basicwiz ( ) posted Wed, 21 August 2013 at 1:47 PM · edited Wed, 21 August 2013 at 1:50 PM

(Except for the very few posts at the top) What does this entire page have to do with the OP's question? Can we please drop all of this escoteric noise? All that's going to happen is people will get more and more POed and then I have to come in and delete the BS messages.

A little help please?


Photopium ( ) posted Wed, 21 August 2013 at 2:25 PM

Threads shouldn't have tangents?  So we should take the tangent to a new thread maybe?  I'm not sure what the trouble is.  Nobody has insulted anyone or used vulgarity (for several pages, at least...)


basicwiz ( ) posted Wed, 21 August 2013 at 2:28 PM

Quote - Threads shouldn't have tangents?  So we should take the tangent to a new thread maybe?  I'm not sure what the trouble is.  Nobody has insulted anyone or used vulgarity (for several pages, at least...)

This subject has been beaten to death in countless threads before, and it almost always ends badly.

Go ahead and do as you please. I'm watching it and may be doing pruning if anyone decides to be rash.


Photopium ( ) posted Wed, 21 August 2013 at 2:37 PM

That's fair.  Also true.

That said, there aren't that many "new" topics under the sun.

 


RorrKonn ( ) posted Wed, 21 August 2013 at 2:57 PM · edited Wed, 21 August 2013 at 2:59 PM

ghonma :
The one day characters you see made in zBrush are millions n millions polycount.
Don't half to worry about topology or maps.
You can texture in zBrush and never map it.

Theres a big diffrence in makeing a character for zBrush and making a charater that works in Max or Poser.
Max or Poser ya half to worry about topology,maps,rigs

It would take me a week or two to make a game mesh version of transformers bumblebee.
but I was refering to the average mechs ya see at turbosquid.
Those I could make a game verion in a day, easy.

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


RorrKonn ( ) posted Wed, 21 August 2013 at 3:15 PM · edited Wed, 21 August 2013 at 3:16 PM

Forgot to say just cause some one can model transformers bumblebee.
Don't mean they could model Vicky.

There's a big big difference between the way transformers and humans are modeled and rigged.

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


lmckenzie ( ) posted Wed, 21 August 2013 at 4:52 PM

Umm, apologies for my part? I know my rambling disquisitions must irritate some people and I'm forever gateful for their forbearance - one of the things I like abouy this place. In addition to the unexpected twists and turns the discussions take, 'Wiz, I think you're getting a little gun shy, though perfectly understandable in this instance. Proactive policing is always a delicate balance, ask Mayor Bloomberg. Carry on. I'll leave before any waste material impacts a rotating ventilation device. Ciao peeps.

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


agent_unawares ( ) posted Wed, 21 August 2013 at 5:04 PM

Quote - THAT is reality, regardless of what the asexual nerd blowhards want to say in their asexual fantasy land.

Asexual doesn't mean what you think it means. You're going for "sexless" or "neutered" here.

My Gallery - critiques desperately needed welcome!


PrecisionXXX ( ) posted Wed, 21 August 2013 at 5:25 PM

Quote - It would take me a week or two to make a game mesh version of transformers bumblebee.
but I was refering to the average mechs ya see at turbosquid.
Those I could make a game verion in a day, easy.

Which relates to what mistakes to avoid in a poser figure how?

Doric.

The "I" in Doric is Silent.

 


Photopium ( ) posted Wed, 21 August 2013 at 6:19 PM

Quote - > Quote - THAT is reality, regardless of what the asexual nerd blowhards want to say in their asexual fantasy land.

Asexual doesn't mean what you think it means. You're going for "sexless" or "neutered" here.

No, I specifically mean they self replicate like plants and require no fertilization.

 


Photopium ( ) posted Wed, 21 August 2013 at 6:20 PM

Quote - what mistakes to avoid in a poser figure how? Doric.

Easy...when making a new figure for poser, don't make a 11000000 poly robot in zbrush with bad topology and uvs


PrecisionXXX ( ) posted Wed, 21 August 2013 at 10:20 PM

Quote - > Quote - what mistakes to avoid in a poser figure how? Doric.

Easy...when making a new figure for poser, don't make a 11000000 poly robot in zbrush with bad topology and uvs

Would my computer even load that?

Doric.

The "I" in Doric is Silent.

 


BadKittehCo ( ) posted Wed, 21 August 2013 at 11:18 PM

Quote -
 Part of that is because they see amateurs producing material that is viewed by the public as about as good as things they slaved to produce with all their hard won years of learning to master their tools.

Actually a big part of the problems is because a lot of amaterus think their stuff looks as good, but it doesn't, and lot of amateurs lack the skill to even see the difference, just get all ticked off when they get criticized.

http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect

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meatSim ( ) posted Thu, 22 August 2013 at 12:18 AM

 

dammit...scrap that project.. and I had a nice lingerie set to go with it too....

 

Quote - > Quote - what mistakes to avoid in a poser figure how? Doric.

Easy...when making a new figure for poser, don't make a 11000000 poly robot in zbrush with bad topology and uvs


RorrKonn ( ) posted Thu, 22 August 2013 at 1:37 AM · edited Thu, 22 August 2013 at 1:51 AM

I'm killing 2 birds with one stone here

http://pixologic.com/zbrush/system/

http://store.wacom.com/us/intuos
intuos 5's Medium or larger

http://store.wacom.com/us/cintiq
Any of the contiq will do

http://pixologic.com/zbrush/features/HDGeometry/
zBrush will go as high as a Billion ,in zBrush.

For VectorMaps don't know how high diffrent CGI Artist ,Studios and App's use.
But if I was making a Vector ,will Displacement Map for Poser probably would not go to a Million.


In the world of CGI zBrush is mostly just used for Textures in Games & Vector Map Textures for SubDed Meshes.

For games to make the textures A lot scuplt a high polycount mesh in zBrush
send the mesh to 3DCoat or a app like 3DCoat retopology n burn the texture for the low polycount game mesh.
So the zBrush mesh gets thrown away n never used.

For SubDed meshes they get modeled in app's like C4D,Max then GoZ to zBrush
Rase the polycount sclupt the Vector Maps.

If you go threw all that just for a texture ,nothing more then a texture.
I would say you have made ever effort to do the best you can.

How many make every effort to do the best they can ?

If one makes every effort and another does not
,what would you exspect the one that did responce to be to the one that did not ?

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


RorrKonn ( ) posted Thu, 22 August 2013 at 1:57 AM

For Poser might make a 200,000 polycount Displacment Map and a 10,000,000 texture.
So ya get the look of 10M with only 200,000 polygones.

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


ghonma ( ) posted Thu, 22 August 2013 at 3:40 AM

Quote - The one day characters you see made in zBrush are millions n millions polycount.
Don't half to worry about topology or maps.
You can texture in zBrush and never map it.

It takes one click to autoretop a humanoid in ZBrush these days. Couple of hours if you want to do it by hand in topogun or 3dcoat.

Quote - Forgot to say just cause some one can model transformers bumblebee.
Don't mean they could model Vicky.

And for some people Vicky would be a weekend project so your claim that

"Anyone can model buildings ,mech ,cars etc etc.
Very very very few can model,rig a character worth using"

has no basis in reality.


Klebnor ( ) posted Thu, 22 August 2013 at 9:21 AM

Quote - Um, no.  Mean is me telling you, including your sig, you have used the word "there", which has three spellings, five times, and not a single one has been the correct spelling. 

They're is not a spelling of the word there.  It is a contraction of two words, they and are.  So there.

Lotus 123 ~ S-Render ~ OS/2 WARP ~ IBM 8088 / 4.77 Mhz ~ Hercules Ultima graphics, Hitachi 10 MB HDD, 64K RAM, 12 in diagonal CRT Monitor (16 colors / 60 Hz refresh rate), 240 Watt PS, Dual 1.44 MB Floppies, 2 button mouse input device.  Beige horizontal case.  I don't display my unit.


PrecisionXXX ( ) posted Thu, 22 August 2013 at 9:50 AM

Quote - > Quote - Um, no.  Mean is me telling you, including your sig, you have used the word "there", which has three spellings, five times, and not a single one has been the correct spelling. 

They're is not a spelling of the word there.  It is a contraction of two words, they and are.  So there.

WHich, as they're both usually pronounced the same, does not change the correctness of my error count.

(Trade you my TS1000 for your box.  Even throw in the cassette player for storage.)

Doric

The "I" in Doric is Silent.

 


obm890 ( ) posted Thu, 22 August 2013 at 11:02 AM

Quote - (Except for the very few posts at the top) What does this entire page have to do with the OP's question? Can we please drop all of this escoteric noise?

Wiz, I think it's reasonable to suggest that after 14 pages the OP's question has been answered, and the only contributors who remain are the ones interested in the new direction the discussion is taking. I think that's a perfectly natural thing, it happens in real life conversations too.

Quote - This subject has been beaten to death in countless threads before, and it almost always ends badly.

I would say that 95% of the topics discussed here have been beaten to death in countless threads before, and many have ended badly, but if we were to avoid or outlaw discussion of all those old or potentially-contentious topics we'd be left with a few OT threads and a few 'What hair is this' threads and not much else. Perhaps the main purpose of forums is to revive old subjects and then beat them to death again in new threads?

Quote - Umm, apologies for my part? I know my rambling disquisitions must irritate some people and I'm forever gateful for their forbearance - one of the things I like abouy this place.

@lmckenzie

Don't you go anywhere. Your posts are among the things I like most about this place, I mean that sincerely. I'm always pleased to see that you have added your thoughts to a thread, your participation makes this a better forum.



AmbientShade ( ) posted Thu, 22 August 2013 at 11:08 AM · edited Thu, 22 August 2013 at 11:18 AM

Content Advisory! This message contains profanity

Quote - Video Games RULE CGI ,It's a Billion Dollar a year industry.

HighEnd Fourms are just mean ,there mean to each other also.
So there not being mean to just Poser users there mean to everyone.

Anyone can model buildings ,mech ,cars etc etc.
Very very very few can model,rig a character worth using.

 

Most of them are only mean to help you. Of course there's always some that just enjoy being a dick to others, but that's anywhere. 

There are also many of them that are really generous and give their models to others to practice on, or build utilities to make different things easier, and distribute them for free.

It's the same if you go to school for 3D animation. You'll be ripped to shreds by your instructors and your classmates on a daily basis. Some are much nicer about it than others of course, but everything you do will be scrutinized and the focus will be on the stuff you did wrong, very little on what you did right, unless you did something really great. That's just how you get better. The more talented artists get raked over the hotter coals, cause they're already ahead of their classmates, and it doesn't take long in a class of 20 or 30 to spot the ones who are natually more gifted than the others, so they're expected to produce more at the same rate. It's nothing for a project you've spent 2 months on to be told it's shit and do it over, and it's possible to fail a class simply for not showing substantial improvement in your work since the beginning of that class. Every day we had to spend the first 20 minutes or so looking at a dozen different images from the top 3D artists out there, picking it apart to find mistakes and areas that could be done better. Didn't matter how good it looked, you had to find something that wasn't right. And there's always something. It all helps to train you in picking out flaws and gives you a foundation in understanding how good you have to be in order to be successful in the real industry. And if nothing else it forces you to try harder next time, so you don't get flamed as hard. There are tons of 3D artists out there, but only a very small fraction of them are actually good enough to get hired anywhere.

Poser content creators do get respect out there in the big world if their content is top notch. The majority of the criticisms is due to Poser being a hobbyist platform so most users are using other people's work, and as far as most of "them"are concerned, if you didn't build it yourself, you're not a real 3D artist. It's not a fair assesment but it's just the way many in the high-end world see it. 

 

~Shane



basicwiz ( ) posted Thu, 22 August 2013 at 11:50 AM

Quote - Wiz, I think it's reasonable to suggest that after 14 pages the OP's question has been answered, and the only contributors who remain are the ones interested in the new direction the discussion is taking. I think that's a perfectly natural thing, it happens in real life conversations too. > Quote - This subject has been beaten to death in countless threads before, and it almost always ends badly.

I would say that 95% of the topics discussed here have been beaten to death in countless threads before, and many have ended badly, but if we were to avoid or outlaw discussion of all those old or potentially-contentious topics we'd be left with a few OT threads and a few 'What hair is this' threads and not much else. Perhaps the main purpose of forums is to revive old subjects and then beat them to death again in new threads?

I'm just letting those who want to go there that they had best play nicely.

I get so tired of locking the same threads over and over and over.


Klebnor ( ) posted Thu, 22 August 2013 at 12:25 PM

Quote - > Quote - They're is not a spelling of the word there.  It is a contraction of two words, they and are.  So there.

WHich, as they're both usually pronounced the same, does not change the correctness of my error count.

(Trade you my TS1000 for your box.  Even throw in the cassette player for storage.)

Doric

OK ... I can see two spellings - there, and their.  What is the third spelling of the word?

(I still have my Radio Shack Tandy 3000, and the cassette player, and an old 19" RCA TV for a monitor.  That 80286 is a little too fast for my liking, and cassette tapes are becoming difficult to source.)

Klebnor

Lotus 123 ~ S-Render ~ OS/2 WARP ~ IBM 8088 / 4.77 Mhz ~ Hercules Ultima graphics, Hitachi 10 MB HDD, 64K RAM, 12 in diagonal CRT Monitor (16 colors / 60 Hz refresh rate), 240 Watt PS, Dual 1.44 MB Floppies, 2 button mouse input device.  Beige horizontal case.  I don't display my unit.


agent_unawares ( ) posted Thu, 22 August 2013 at 1:38 PM · edited Thu, 22 August 2013 at 1:38 PM

Quote - > Quote - > Quote - THAT is reality, regardless of what the asexual nerd blowhards want to say in their asexual fantasy land.

Asexual doesn't mean what you think it means. You're going for "sexless" or "neutered" here.

No, I specifically mean they self replicate like plants and require no fertilization.

My mistake, I thought you were going for something actually related to the situation, and/or insulting, but it's apparent the term was thrown in completely at random.

My Gallery - critiques desperately needed welcome!


Photopium ( ) posted Thu, 22 August 2013 at 1:50 PM

Quote - My mistake, I thought

It's okay, I can let it go.  I'm sure you can too.


RorrKonn ( ) posted Thu, 22 August 2013 at 2:21 PM

AmbientShade :
I've herd you talk about your school before.I would have gotten thrown out.

There wore a lot of helpful CGI Artist at CGTalk.
In the C4D 9 days
At CGTalk A dude posted

"Quote I got a job teaching how to model CGI charaters.
So how do you model CGI charaters ?"

My resonce was not all that bad but I got put on probation.
You all know I'm not that bad.
I used CGTalk for C4D ,CGTalk was useless on probation.
So ya I got a $3000 app not to use it.
So CGTalk more or less done all that they could do to destroy me.
I really just don't think that's being nice.
As far as I know I'm still on probation.

--

In LW7 Days
There wore a lot of helpful CGI Artist at LW.
Even DAZ Crew helped me out with LW.
LW 7 manuel was not wrote by CGI Artist ,it suxed.
Every one will even tell you LW is not user friendly.
But on alot of threads ya get post of RTFM.
Ya that's helpful.

I just have the philosphy if ya not helping and being nice about it.
Then best to stay out of it.

 

 

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


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