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1,043 comments found!
Shadowcams are cameras mounted "inside" the lights. By moving them, you can change the way the light casts shadows. If you select a shadowcam view, you see the scene from the light's POV. This is documented, a little, in P5. The cameras are 10mm superwide-angle and have limited movement parameters. I haven't thought of a reason I'd want a light to cast its shadow in the wrong place, but if you are careful, you can use the camera to help you position the light. Especially handy if you are trying to aim a spot at a small point, like the highlight of a piece of jewelry. But you want to be careful NOT to move the camera.... FYI, Mick
Thread: Poser 4.5 - a plan for CL to work from! | Forum: Poser - OFFICIAL
I am hoping that CL continues to market and promote P4 rather than pushing people, MSpig-style, to the latest and far from greatest. I think there is a market for "Poser Lite" that they should keep addressing.
Thread: Question about P5 Depth of Field | Forum: Poser - OFFICIAL
Depth cuing only effects the work area, though one could capture the depth cued image and manipulate that as a layer to provide DOF "haze"....
Thread: Question about P5 Depth of Field | Forum: Poser - OFFICIAL
Thread: Question about P5 Depth of Field | Forum: Poser - OFFICIAL
You can see the Main Camera if you select it for one of your four viewpanes while the Auz Camera is another. Ther is some question in my mind as to whether the camera image actually represents the location of the camera in real space, but it seems to. This is an odd change from the P4 situation, by the way. In P4 Pro Pack, if you set the Main Camera at Dolly 0,0,0, it would appear at the origin point of the scene, between the default figure's feet. I'm guessing that your formula works, but it is off by one "Poser Unit." This would be a hard error to identify in a typical render. Mick
Thread: Question about P5 Depth of Field | Forum: Poser - OFFICIAL
Good discussion, very helpful. However, the Main Camera's DollyZ 0.0 position is not the 0,0 of the studio. It's hard to tell by just moving it around, but the camera is at the 0,0 origin of the studio when you move it to DollyZ -1.00. I think the focal distance in the Render Options is measured from the studio center, however, rather than the distance from the figure to the camera. Real focal distance is measured in distance from camera, of course. I've tried to test this by shooting renders along a prone figure, but so far all I have is pixel hash and an occasional braindead computer. Mick
Thread: Magnet won't go invisible | Forum: Poser Technical
Thread: CONAN Sword for Poser 4 | Forum: 3D Modeling
It looks gorgeous, but yes, it should be a true two-hand, not a bastard. Best view of the grip? Conan limbering up after Valeria brings him back from the dead.
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Thread: Curious puzzle: "shadowlites" "shadowcams" hidden spotlights | Forum: Poser - OFFICIAL