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590 comments found!
Thread: Blur Transparencies - How? | Forum: Vue
Yes, thanks Artur that explains it quite nicely. I was hoping to see if there was a way to blur leaf transparencies for mid-range/distant renders without having to build a blurred leaf alpha bitmap. Back to the drawing board.
Thread: Blur Transparencies - How? | Forum: Vue
Yes, I'm talking about the blur transparency slider on the transparency tab. Okay Rutra, I see from your example that I need to adjust the refraction index in order for the blur to hve some effect. I was hoping that the blur would just perform a straight gaussian type blur of the alpha edges. Too much wishful thinking on my part I guess.
Thread: Vue 7 - Need help with Daz skin material renders | Forum: Vue
Quote - dburdick,
Thanks for the continued help on this. You may be right, it may just be that I am new to Vue and was more use to the way Poser did things. Perhaps the lighting you state is better in that image of Vue over Poser. I am still learning many things on Vue and that is why this helps so I can understand the lighting and looks more.
I will try to post some links later today as well, but I wanted you to know that your one link is almost exactly what I am looking for in Vue for skin realism. This is the one you did I am referring to:
http://www.renderosity.com/mod/gallery/index.php?image_id=1603268
If I could replicate this look in Vue for my imports I would be quite happy. Do you think that one is well done? Reason I ask is you said some look fake, but this one looks real good to me and about the best I can maybe refer to. Basically, I just need to fine tune this to show a scene with a V4 figure like this in the background, say a beach or something so there are 2 render versions of it: 1 that is the FULL scene and the 2nd that is a close up of the V4 model(s). The link above is really what I am after for most of my scenes. If you could help by letting me know some settings for SkinVue 7 and other tips to achieve this it would help a lot. Do you think I would need to adjust the lighting in the scene if I want to do 2 renders like mentioned above, one that is the full scene and the other a closeup render focused on the character(s)?
Thanks again for all the help and others too, I am more optimistic it will work out now for me as I continue to learn about achieving this realism.
Hi Jeff,
Here is a link to screen grab showing the setup for the SkinVue Bombshell character render you liked:
http://www.skinvue.net/Vue7/PoserBombshellSettings.jpg
A couple of things:
This one uses the SkinVue GIBlack atmosphere with a bit more ambient boost added in and more uniform ambient light.
The SkinVue settings are just the default ones with the bumps turned down a bit and a little less skin specular.
3. The lighting setup adds 3 low-power point lights:
This is a pretty standard setup for me when doing straight up quasi photo-real type renders in Vue. Normally, I prefer more dramatic pin-up or edge-lit type character renders, but to each his own.
Thread: Vue 7 - Need help with Daz skin material renders | Forum: Vue
Quote - dburdick,
I took a look at the other image with the progression and saw the results a little better on that one. However, if you look at the Poser render and the last figure on the right, **Karlin, you can see what I am sort of referring to. To me, the Poser render still looks better. Also, I do not know what lighting or if any "skin realism kit" for Poser was used on the V4 figures, but when I do mine, I get VERY nice detailed closup skin that looks even better, near human like.
Like I said, not sure really how to replicate this or even if you can inside Vue 7 compared with Poser Pro. For realism, it may just be better at it than Vue, but I am not giving up yet. Surely if Poser Pro can do it then there must be a way in Vue one would think. However, this sure is getting complex in Vue compared with Poser and it's skin realism.
Thanks.
P.S. Ignore the bold, it's a browser issue right now and all my posts are coming out in bold here at this time. :(
**
Hi Jeff,
I guess it's all in the eyes of the beholder. The Poser Karlin one looks like a plastic mannequin to me because the speculars are over-amped. If you are looking for that type of render in Vue, you can try to increase the amount of specular light. Here are a couple of over-amped type Vue renders I've done with speculars similar to a Poser-look:
http://www.renderosity.com/mod/gallery/index.php?image_id=1653837
http://www.renderosity.com/mod/gallery/index.php?image_id=1615847
http://www.renderosity.com/mod/gallery/index.php?image_id=1603268
It would help if you could post a Poser image showing the type of look you are after.
Thread: Vue 7 - Need help with Daz skin material renders | Forum: Vue
It's usually a good idea to add some softening to the image to remove harsh details. The Vue post options lens glare can sometimes work for this but the Photoshop/PSP softening filters are usually better.
Employ something which helps to separate the characters from the background to give it some depth such as DOF blur, adding background point lights, etc.
Adjust the brightness-contrast levels in photoshop or alternatively, the Vue post options "Gain" slider can sometimes work for this as well.
Thread: Vue 7 - Need help with Daz skin material renders | Forum: Vue
Quote - If you look at my image, you'll see that the skin of the characters look very different. Light is key.
General recommendations, from the top of my head and from my own experience (others will have different opinions). Please note that I still use SkinVue6 although I have Vue7. If you have SkinVue7, the recommendations may not apply.
David, I love your package but, IMHO, it's still not perfect. Maybe SkinVue7 is, I have to buy that sometime. :-)
About light:
- Use environment mapping, but try several different maps to see which one you like the best. There are many free HDRI available on the net.
- Do not put light balance to 0% (the proposed default when you use environment map). Instead, put it between 5% and 20%
- Use point lights to create the highlights in the skin (environment map alone does not do it)
- Use GR
About skin:
- Take care with the slight luminosity that SkinVue materials have. In GR, it could look like light leaks and look strange (for example, it's very common in the ears), especially in Vue7 (in Vue6 it wasn't that noticeable). I normally tweak that manually.
- The lips in SkinVue generally look good in women with make-up only, due to its color and highlights. In men this doesn't look very natural, I always tweak that manually.
- The eye-reflect material that provides the reflections in SkinVue also prevent shadow from the eye lids in certain conditions, which looks fake. I also tweak that manually.
- Use a highlight map if the skin you're using has one (it would be called specularity map). Note that this doesn't translate from Poser into Vue, you have to apply that manually.
- Use a bump map if the skin you're using has one. Tick displacement if you see jagged edges in the shadow-light transitions. Note that sometimes the bumpmap does not translate from Poser into Vue, you may have to apply that manually, sometimes.
- Experiment with different bump strengths. Different skins need different values. The lips also need a different value from the face.
- Use SSS for the teeth. The normal poser teeth look horrible.
- Avoid skins that are too smooth and flat, very doll-like. The best ones are the ones with small imperfections, pores, etc.
There's many other things, many small details, but I think this is a good start. :-)
Good points all Rutra. A couple of comments:
1. SkinVue7 is more friendly when using GR atmospheres - less light leak caused by SSS. However, in some cases you may have to turn SSS way down depending on the GR gain.
3. For me anyways, I normally use GI atmospheres for character renders since it's easier to produce better looking shadows and control the overall lighting.
Thread: Vue 7 - Need help with Daz skin material renders | Forum: Vue
Here's an image rendering sequence that shows a V4 character progression from Poser to Vue (Warning: Nudity):
http://www.skinvue.net/Vue7/SkinVue7PoserCompare.jpg
1. The number one factor in getting a decent looking render of Poser characters in Vue is the lighting and atmosphere setup. This one uses the SkinVue GI Gray atmosphere with a slightly increased level of ambience.
The lower left SkinVue render is using the default SkinVue settings. You can see that the Bombshell V4 character is a bit too warm and oversaturated. The Pretty 3D Character is bit too light and the Karlin charater lacks skin details.
The SkinVue adjusted image (Lower Right) corrects the problems by adjusting the Warmth and Tone settings and increasing the Skin Splotching details on the Pretty3D and Karlin characters.
Thread: Vue 7 - Need help with Daz skin material renders | Forum: Vue
Can you post a small example of the Poser render and the Vue render side by side. Perhaps we can come up with some better ideas after seeing the image. There are significant differences in the lighting, atmosphere and rendering models between Poser and Vue - obviously.
Thread: Jagged edges problem | Forum: Vue
Quote - I'm using the Date Palm. It looks great at a distance, but forget closeups. I tried all of the above suggestions, thanks but none of them solved the problem. I think bruno021 is probably right, it's just bad images, poor quality on the tree.
The only solution (other than postwork, which I'm going to try) I think is to just use better quality trees for closeups, and save the native Vue trees for ecosystems. Does anyone know where there are high quality trees available that are suitable for closeup renders?
gillbrooks, how did you tweak the settings on the Coconut Tree?
Did you try setting BiLinear interpolation for the transparency maps? I just rendered an image of the Date Palm ang I had no jaggies at all after setting the trans maps to BiLinear.
Thread: Jagged edges problem | Forum: Vue
Try checking the leaf material and make sure bilinear interpolation is enabled for both the color and alpha maps. You can find this in the leaf material function editor.
Thread: Vue7.4 Beta and Poser | Forum: Vue
Well I'm interested in Poser as it relates to Vue. But FrankT is right, the Poser shader tree in Vue is an enormous resource hog and is difficult to get decent results with (at least for me). I can get dynamic hair to work on my PC (XP-64), but I rarely use it since it generally doesn;t look too good.
Thread: Terrain Material Painting in 7.4 - reactions? | Forum: Vue
It can be used for layered materials, but you have to first create a mixed material. Each of the mixed materials can be layered materials. I've done it many times. I get your idea here of allowing the creation of a painted alpha map which is a good idea. Perhaps this might a good suggestion for Vue 8.
Thread: Do you feel Vue should have stronger modeling capability? | Forum: Vue
If you mean traditional sub-diviision/nurbs modeling like Max, Maya, Modo, etc, then no, I don;t think Vue needs to provide redundant modeling capabilities. I do however believe that e-on should provide better terrain modeling tools as outlined in this thread: http://market.renderosity.com/mod/forumpro/showthread.php?thread_id=2771373 - especially the suggestions from Offrench
Thread: Is e-on struggling for cash? | Forum: Vue
Quote - > Quote -
I think in 7.5 e-on did in fact change how diffuse light color works for all indirect lighting models. It now relies exclusively on what you set the "overall skylight color" to. This makes more sense to me as the additional "Light Color" box is redundant. To change the color to your original blue, set the Overall Skylight Color.
dburdick You genius! Thats it! I changed the overall skylight color to exact same as in 7.21 light color. That fix it. Only the glass spheres look slight different. But this is not a show stopper Chipp would say. :laugh:
Mazak
I think if you turn down the SkyDome lighting gain just a tad, the results would be identical - also the use of your 'Use Indirect Lighting" will have an effect as well.
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Thread: New Vue Coordinator | Forum: Vue