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1,013 comments found!
@Biscuits : Thank you for your reply. I'll watch these animations and I will buy the ones I prefer.
@ moogal : There can not be any relationship between the dynamics of Poser and VWD. The two calculation engines are totally independent. If you want that a particular function is integrated in VWD, you can ask me, I will do my best to do it. Regarding the realistic bounce and jiggle, it will not for now even if the option is not ruled out. This is a job in itself.
Surfing the Internet and doing a search like "Animation for V4" I found animations for V4 in the form of several sequences being called "Exotic eastern dance". These animations are not very pretty and they require some corrections, but they have the advantage of providing animations that can be fast enough. They would make a perfect test for different clothes and hair. By doing more research, I was not able to know if these animations are free or paid. Does anyone has heard of these animations and especially the means of obtaining them officially unless they are free?
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Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
@Morkonan : Thank you for your long message.
I've had problems with versions of Python and the famous magic number that is anything but magical.
The version of VWD is totally independent of the different versions of Python and the different version of Poser. Besides, the Python file that I provided is a .PY file and not a .PYC file which is not compiled really. The computational work has been written in a compiled language. It is this part that I am about to finish to protect.
Python functions I use in Poser are the import and export of .OBJ file, the generation of cache file using the functions that access to the geometry of the actors and the management of .DYN files used by the cloth simulator, that's all.
These functions exist since the beginning of the Python implemention in Poser and are not really removable unless to stop Python interface itself.
My tool does not care about the internal management in Poser. CR2 files, .PP2 files or others do not interest me. Using the program, you will see a directory named "Exchange" that contains only .OBJ, .DYN and .VWD files which is an internal cache file format.
I chose Poser for two reasons:
- I like Poser when I'm not attracted by Daz Studio. This is purely subjective.
- My program needed characters, clothes and hair easily accessible and ready for use. Poser and Daz Studio are programs that meet these criteria.
My program could certainly be transferred to Daz Studio, but scripts opportunities are less powerful. I always refused to work in plugin generation because we become bound hand and foot to the master program. The scripts are not fast, but I ask them to create the interface with the host program. When I want speed, I write my own functions.
My program only requires a host program that can read and write OBJ files by script and possessing a cache file system that can be read and written by script. I'm sure many 3D programs meet these criteria.
You're right, I have not thought about the possible extensions of my program. I'm at a stage where I want many people use my program even at the demo stage to see if it corresponds to the current needs of those who wish to animate the clothes and hair. The extensions come themselves and I trust the creators to be particularly motor in this area. And that's good.
**
@Biscuits :** I have made a number of videos but they are all based on the same animations because I have only these ones. I know you are interested by animations of clothes and hair being yourself creator. Do you know animations for V4 for free or paid that would allow me to test my program in more extreme conditions. (Fast movements or others).
I'm really glad you liked the new videos.
@moogal : For now, I do not intend to make a flexible body management for a character even if the subject interests me and although I started to think about it.
However, there is a subject on which I want to work quickly because VWD has a problem, he hates the pinching. When a cloth is trapped between two parts of the body, it tends to escape by one side or other. I solved this problem by using the tool "OVERHAUL" by I13 which corrects many of these pinching.
I want to write a function that will run a small dynamic effect when the program imports the body to push the parts that come into interpenetration.
It is quite possible to watch the inertia generated by the movement of a character and transfers it in a mesh deformation.
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Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
@NanetteTredoux : I know you create clothes and your message goes straight to my heart. I do not know if this expression is translated correctly in English. Thank you.
@everyone : I hope my English is not generating too many explanation errors. I often use the Google translator, which works quite well, but I sometimes feel like saying weird things and I'm not sure that my changes improve things. If any of my answers you seem weird or totally off topic, do not hesitate to tell me.
I have published two new videos:
- The first one simulates a cotton dress with a certain rigidity.
- The second uses by cons a maximum fluidity.
Both simulations are done with conforming clothes.
I'm still working on documentation. It remains for me to do 5 tutorials.
There will still remain the translation which is a big job.
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Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
@ShaaraMuse3D : Do not worry, the program will come. I am correcting the latest bugs.
I only use this thread for not having too many places to manage. I'm not very keen on sharing tools or social networks, but I treat myself. ;-)) I am well aware that they can be a huge dissemination.
@Nagra_00_ : I'm sorry, I don't have currently a way to write the program with tools which are compatible with Mac OS X. I could be able to compile for Mac but the visualization library that I use is not running on MAC for now.
@ Morkonan : I'm not an expert on hair in Poser, but I feel that there is a global need to find a realistic approach to creating, texturing, and positioning for virtual 3D hair. I would be very interested by your advice in your positioning and animation with VWD, I think the result is good enough. There remains the problem of creation. In this area, I would separate the generation that I guess by wire from the mesh generation that can be of different shapes.
I think that once again, the dynamics can be useful for the generation; by cons, the generation is a pure IT problem.
After launching the program, it might be worth to open a thread on this topic. What do you think?
From time to time it is good to relax by playing with ribbons for example. You can see the result on YouTube. Tell me what you think.
My wife does not like too bright colors. I agree that the colors are not very pretty, they are there only to show the absence of interpenetration. I could redo the video with textures if you wish. ;-))
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Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
I work in parallel on the program and the documentation.
I acknowledge that I ask a little patience, but I think it is necessary because without documentation, I should have had a very large number of questions.
To make you wait, I can make videos in areas that particularly interest you. I know the program, since I wrote it, but I am certain that I do not know all its possibilities and you will certainly discover new ones by using it. Initially, I did think not animate the earrings.
I would go to the program's limits. This limit has already been almost reached with the "Butterfly Hair" that graciously lent Biscuits whom I thank. These hair have more than 300,000 vertices which generate tens of millions of springs. When I speak of limits, I also mean in terms of animation speed limits, limits in terms of collisions and I do not know what else ...
If you have a particular idea of simulation, please say it, I will do my utmost to realize it or at least, to say what was my problem and consider how to improve it.
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Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
@Vestmann : I am aware that I have never been accurate in my release dates.
I'll try to be more precise and to speak in terms of max limit.
I realize that provide accurate and quality documentation takes enough time especially with a translation.
I'll probably disappoint some people, but I give myself as the max date for the demo version, late July and for the final version in late August.
These dates will never be reached, I am sure, but I prefer to say that the demo version will be ready by the end of July and distribute it at mid-July rather than say that I will distribute this version at mid-July and again request a week more.
In any case, I regularly give information on the progress of the project.
Once a video help will be made, I will put it on YouTube and I also try to do some rendering videos.
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Follow me on Twitter : @VWDynamics
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Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
I write just a quick message to say that the documentation is progressing well.
It will consist of two parts:
- The First one will explain the different part of the interface.
- The second one will study about ten simulations in detail.
The time to terminate such a documentation is not short. Currently, I wrote the first part and the first two simulations of the second part. I write already 25 pages in French for now. The translation will also take some time.
During the weekend, I will do the videos identical to paper helps to match the two help methods that users say to prefer.
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Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
@Grimhilda and @piersyf : I think that Dyn_to_Morph generates a .PZ3 file with embedded morphs in the file. The structure of PZ3 files is a particularly verbose text format. For animations with an important size, this file may reach one Go or more. I am convinced that Carrara has a cache file player that is perhaps in its own format. Once I have a moment, I will look if I find something.**
**
@pumeco : I know that documentation is an important part of a software. Today, I detailed the elements of an the interface one by one. Tomorrow I want to make some examples of simple simulations that will show the sequences of the actions. I know this first documentation will not be not complete; however, I would like it is enough precise so that anyone can get started right away.
@Biscuits : I am pleased that the animation with your products have good feedbacks.
I agree with you to say that a video is more formative than any paper document as long as it is. "A picture is worth a thousand words" I think it's a saying that one should find in all countries of the world.
I can make videos. For me, it is a fast and efficient work. My problem is that I can not do it in English. I know that the Google's subtitles work pretty well, but there still have errors. Given the lack of time to prepare something for the end of the week, do you think some presentation videos could be a useful in addition to my documentation.
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Follow me on Twitter : @VWDynamics
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Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
Hello,
I apologize for not replying sooner.
I am confident that help is actually needed to use a software.
I started working on a basic help that explains the elements of the interface one by one. This help will be expanded regularly to show the most complex features.
I will do everything possible to upload the demo version and the help for the end of next week.
@Grimhilda: I think I will look at the different possible conversions to major 3D software in a second time and Carrara will be of course part of the list.
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Follow me on Twitter : @VWDynamics
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Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
@Grimhilda : Thank you for this information. If I understand correctly, your plugin takes a .dyn file and converts it in Poser's Morphs. This solution can work for dynamic clothes and of course for conforming clothes using VWD. I think and you can confirm to me, that this plugin must generate a new .PZ3 file which could to be very important. I do not know if you tried with a big animation, but I think the .PZ3 file can become huge. The Interest of cache files such as Poser's .dyn files or 3D Studio Max's .PC2 files is their compactness because the information is stored in a binary format (12 bytes per vertex). As you know Carrara, would you find in the documentation or in the software if it is capable of reading a cache file. In this case, I can convert a .DYN file in this format.**
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@bopperthijs : I am interested in your elastic problem. It is true that this system has real benefits. Today, I have implemented it in the program. It reduced by a percentage the reference length of the selected segments. The effect seems interesting.
@Biscuits : thank you for your comments. But sorry for the butterfly! It will be easy to correct this problem by moving objects at a distance closer than the generation one.
Currently, I work on the demonstration program. I thought I was ready for the end of this week, but I took a little late. I would like that all interested users tell me if it seemed to them essential that the help is completed at the time of release of the demo program. For me it is important because it is the only way to explain the operation of each button and each parameter in the interface. Please, tell me what you think knowing that documentation is not very quick to do.
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Follow me on Twitter : @VWDynamics
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Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
I have published two new videos:
The first one is made with a dress and hair created by Biscuits.
The second shows a pose created by Hamemeon. The interest is to show that VWD is able to apply clothes and hair on a complex pose and allows to give the realistic side that it was not possible to achieve using only Poser tools.
@Biscuits : Tell me what you think about the animation with your creations. Personally, I find that the animation of the dress is good, but I was a little disappointed by the animation of hair. It's only at the viewing time that we can realize the end result quality. You may have noticed that a butterfly falls at the beginning of the animation, I could have approached it to the hair so that it hung on him, but I preferred not to make any changes from the original mesh. The simulation of hair lasts 45 minutes. It was necessary to reduce the snap distance for not having a memory problem.
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Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
@Wimvdb : I didn't reply to your question "Can you have multiple sims? (more than one figure with cloth and hair)". No, I consider VWD as an additional function of Poser. It opens and closes like the cloth simulator that does a simulation at a time. However, I have implemented a system that can save the settings of a cloth or hair. It could be envisaged to provide several chained simulations that could run without intervention.
@Bopperthijs : Marvelous Designer is a great program. I have no intention of trying to compete with him. His simulations are fast and have very good qualities. In simulation garment, the elastics are springs on which we decrease the reference distance. I wrote a tool that worked according to this principle for plating objects. You are right to say that this system would be really helpful in the program. I will think about how to implement the interface.
@Biscuits : I fought with your hair ;-)), there are more than 300,000 vertices. I think I found a way to simulate your hair. Tomorrow, I will publish a video showing the result. I arrived a little to the limit of the program. I think you'll be satisfied.
Tomorrow, I will publish a video that shows a pose of a character using conforming cloth and hair. With this video I want to show what has been the starting point of my development. I also want to show that Poser is perhaps primarily a poses tool and to show what may be the interest of VWD for generating realistic poses.
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Follow me on Twitter : @VWDynamics
Watch demo videos on Youtube
Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
@Wimvdb : The simulation program is faster than Poser, but the reason is not only multithreading, there are other original functions that optimize the computation.
I think that the improvement does not stop at speed, the simulations are much more fluid; it is the main purpose.
To answer your questions:
@Morkonan : When I started writing the program, there has just six months, I did not thought to animate hair.
I did some tests and I've realized that the outcome could be quite correct. Then, by improving the settings, I realized that it was essential to work to this animation of hair. Personally, I find the result rather satisfying.
There are some years I had worked on the hair mesh generation using lines with a cross mesh generation that keeps the feeling of volume regardless of the viewing angle. It is also possible to think of a mesh volume generation as "Melite hair" where the strands are created as volume meshes.
One can think of a wired generation system using some dynamics and then convert the hair as mesh. We can think about it if you wish.
@Biscuits : Thank you, i will download all files, but I cannot test this evening. I have a great work to do for my job. I will test on Wednesday. Sorry!
I am really glad to see that thread starts to think about the future.
For now, it is really necessary that I focus on the demo version that is not yet completed.
Thank you all.
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Follow me on Twitter : @VWDynamics
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Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
@jonstark : I suppose that Carrara have a vertices animation plugin. I don't know its format. Currently, I can export the vertices animations in .PC2 format which is the 3D Studio Max format even for the Character animations. Perhaps, Carrara can read .PC2 format. If not, I could export the animations in its own format, It's just necessary for me to know how to structure the files.
I have publish 2 videos:
The first one is an earrings simulation. This kind of simulation works very well even for fast animations. There is nevertheless a small problem: very thin objects can bend a little because VWD only works now with soft bodies. It is necessary to rigidify this kind of objects. I will certainly include rigid bodies collisions in the next releases.
The second one shows the simulation speed for a dynamic cloth. I thank very much SVDL for this cloth which gives very good results. This cloth was made for Victoria3 but it can work fine with Victoria4 with a precise positionning even if there are some penetrations at the start of the simulation. This simulation has been made simuling a quad core processor (8 threads in the program). Its speed is not real time but the simulation speed permit to estimate the result during this simulation.
I wait for your replies with impatience.
____________________________________________
Follow me on Twitter : @VWDynamics
Watch demo videos on Youtube
Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
@biscuits : The duration of pure calculation for this cloth is less than 8 minutes on my machine.
When I say that the simulation is complex, this does not mean that I perform many operations, it simply means that I had to do a lot of tests to get the right settings of the program for this dress. The simulation, once the parameters are known, requires less than 10 mouse clicks. I think I now have the correct settings for this dress, I might even redo the walking animations that should be slightly more flexible.
@ EportsCreations : It is true that I have never addressed the problem of the price. I know my product allows to make simulations with greater fluidity than the others. There is a reason for this, I have used and even wrote simulation softwares. Their goal is to get an outcome that is consistent with the physics, this goal is not the visualization. The eye (and brain) does not forgive any mistakes. For viewing, it is necessary to leave a little the Physics and concentrate on to visualization. I am often disappointed by hair and cloth animations in short videos and even in movies but I want my program could be used by a large number of users. I thought I'll put the price of my program to 50 Euros, about 57 dollars.
Tell me your opinion about this information.
Tomorrow, I will do a simulation showing the simulation speed of a free dynamic cloth so you can compare with another simulator.
I will make one or two others simulations showing others functionalities.
____________________________________________
Follow me on Twitter : @VWDynamics
Watch demo videos on Youtube
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Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL