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1,347 comments found!
EClark1849 posted at 12:13AM Sat, 10 June 2017 - #4307187
Genesis actually holds little to no interest for me, so even if I could get it into Blender fully rigged and working perfectly, I probably wouldn't use it. Of course, being able to get Genesis into Blender would suggest that I can get the figures I DO like and use, Dawn, V4, Roxie, etc. into Blender also. Or that I can perhaps find a way to do so.
Exactly - if it's a DUF, it should work. BTW, for those wondering why I wish Poser to emulate Blender's viewport in future versions, here's something to drool over. Skip to the 0:47 second mark for the shiny. Yes, it is a bit slow. That's because he has a lot of objects in the scene, but mostly because this is pre-alpha at the moment. Over the next few months, it will be optimized and improved upon. Again, imagine if we had something like this in Poser.
Thread: Is Poser Finished..? | Forum: Poser - OFFICIAL
wolf359 posted at 9:46PM Fri, 09 June 2017 - #4307166
"Also, something I've said before elsewhere, if I could get a working rigged version of Dawn or some other similarly rigged Poser figure, including Genesis, into Blender, that's the last Poser has seen of me.
Works with the Genesis 3 models as well supports the Daz "Duf" format
http://diffeomorphic.blogspot.com/p/export-character-from-daz-to-blender.html
And thank you for leading into my hidden threat to Smith Micro - if I can get a functional Genesis 2/3 into Blender, Poser will be of no use to me. I'm considering a thread on why a high-quality openGL viewport will be better for almost everyone using Poser than an offline renderer (especially an offline-only version of Cycles).
@Smith Micro: the only three things that Poser needs are:
(1) improved realtime viewport (2) more streamlined animation tools (3) better content - no more gummy figures
NOBODY uses Poser for serious game development in any capacity whatsoever, so please don't try that again. That may seem hypocritical after telling you that Poser needs a game-engine-like viewport, but it isn't. It will enable more users to render high-quality animations much faster and has nothing to do with games.
Thread: Is Poser Finished..? | Forum: Poser - OFFICIAL
wolf359 posted at 7:53PM Wed, 07 June 2017 - #4306964
One must remember that supporting the Daz figures involves more than just getting a functional Daz female into poser. Content development for the G2 female has effectively ceased except for non affiliated content makers, like myself,who prefers the Genesis 2 figures and make my own clothing to render in C4D with C4D mats.( see pic)
Going forward All of the DAZ content will have IRay Materials for Genesis 3 and the inevitable Genesis 4
People want the latest figures&content.
The reality is this:
The Daz studio user base is not retrievable.. we are NOT coming back to poser. The self proclaimed "poser loyalists"are relatively static demographic who don't actually contribute to growth in market share.
and why would a total newbie choose to $$$buy$$$ poser and settle for an older DSON imported G2 female with diminishing support.
When he /she could start with the latest FREE Daz studio and the latest Genesis Figures and content.
I should have stated that the DSON compatibility fix/restoration would definitely need to include Genesis 3, as well as be kept up to date as much as possible for G4, etc. You also bring up a very good point - there would need to be an easy way to convert Iray materials to Poser as well. I was just saying that I personally use Genesis 2 in Poser Pro 2014 because it works really well. SM really needs to modernize Poser. The flipside is that if DAZ introduces a modern openGL viewport mode, I will switch to DAZ Studio. The problem SM has is that not everyone is as particular about certain things as I am, and many have already moved on to DAZ Studio, never to return. The longer SM takes trying to excuse their way around sub-standard first-party content, the more they're going to continue losing customers. They can't hope to win back those already lost (with maybe an extremely tiny handful of exceptions), but they can do things to stop the bleeding. Will they? Who knows.
My point being, there is only so far some of us loyalists are willing to go before we just say forget it and switch to something else. As much as I love Poser, I can't justify spending money on new versions that aren't upgrades.
Thread: Is Poser Finished..? | Forum: Poser - OFFICIAL
Has anyone seen the direction Blender's viewport is headed? More importantly, has anyone at Smith Micro seen it? I'm among the hopeful who truly wish to see Poser thrive, but Poser 11 has really soured me - I'm back to Poser Pro 2014 until I see solid evidence that G2F+DSON works properly in Poser 11 (is anyone using Genesis 2 Female successfully in P11 with clothes+hair?). Poser 12 is going to have to be absolutely mind-blowing for me to upgrade for any more than $50, considering what I spent on the P11Pro that I can't use.
@Smith Micro: you don't consider it important to make your own high-quality figures? That's absolutely fine, but you NEED to support DAZ figures, or you're going to see your userbase shrink (even more). The loyalists should be taken care of as well, but not to the exclusion of those of us who need better functionality to justify spending our hard-earned money on your software.
I was actually lying when I said Poser 12 needs to be mind-blowing; I actually only require two things personally: upgrade the openGL viewport to more modern standards, and fix DSON support. But then again, my mind will be blown if they actually manage to do those things
Thread: OT: One of the worst, most badly written scam emails I've ever had. | Forum: Poser - OFFICIAL
RedPhantom posted at 4:52AM Sat, 11 March 2017 - #4299104
Saw this on youtube the other day
https://www.youtube.com/watch?v=_QdPW8JrYzQ
Always wanted to do stuff like that.
I highly recommend all of James Veitch's videos, lots of hilarious scam-baiting.
Thread: V6/Genesis OBJs | Forum: Poser - OFFICIAL
@3DTubeMagic: The proper way to create content for G2F figures is in DAZ Studio. If you create any items in Poser, they will not work properly. Go to SickleYield's YouTube page and you will learn everything you need to know to make new content in DAZ Studio. Then all you need to do is create Poser companion files to make them work in Poser.
Speaking as one the rare creatures who uses Poser with Genesis 2 figures, it's well worth the small amount of time and effort to learn how to use DAZ Studio to create new stuff.
Thread: Thx vendors ! | Forum: Poser - OFFICIAL
@Lyrra: That's why I said mostly. If your primary figure is V4, then definitely make V4 stuff (I do still buy V4 textures occasionally - funny sidenote: my current G2F character material setup uses SASE Autumn textures from way back when). Only go into G2F stuff if you're comfortable working in DAZ Studio (at least for content creation). Please DO NOT attempt to create anything for G2F directly in Poser, as it will not work correctly (you probably don't need me to tell you this, but I have seen other very experienced vendors do so).
I'm actually mainly butthurt about Hameleon's skipping G2F, as he makes excellent stuff. He kept making V4 stuff for a long time, then suddenly jumped to G3F. There are a few other vendors as well who went directly from V4 to G3F (so much clothing that I would love to buy, but there's no G2F version). I still buy a few V4 characters for the textures, but G3F stuff is absolutely useless to me (at least until they properly fix Poser 11).
Thread: Thx vendors ! | Forum: Poser - OFFICIAL
@Lyrra: the following isn't directed at you (mostly ).
What I really like is the way a lot of vendors went directly from V4 to V7, creating nothing for Genesis 2, which I use almost exclusively. So now we have almost nothing but V4 and V7 stuff in the MP. V5/Genesis 1 was a lump of mud, so I don't miss that figure, but Genesis 2 is very adaptable and capable in Poser (Pro 2014). I know V7/Genesis 3 have been made to work in Poser 11 Pro, but then I'd have to use Poser 11 Pro (hopefully someday they'll fix the bugs - I'll not buy Poser 12 unless I see some major improvements to Poser 11 within the next 6 months).
@Anthanasius: Yep, great way to save money. I just bought a cool workout gym set from another store. With all the money I haven't been spending, I didn't even balk at the price
Thread: Even More Genesis into Poser Madness! | Forum: Poser - OFFICIAL
Thread: Friendly Request to Gallery image creators ... | Forum: Poser - OFFICIAL
• This is also good for when someone views a gallery image and wonders what products were used to make it. It isn't fun sending a pm that may never get answered.
• It would also be nice if vendors themselves would do this. Even if I'm interested in your product, I'm likely to get annoyed and not buy a product if there's an interesting-looking item in the promo that isn't part of the product and isn't credited.
Thread: Render DAZ Genesis 3 in Poser!!!!!! Now you can-FREE! | Forum: Poser - OFFICIAL
Thread: About my freebies | Forum: Freestuff
They forgot to mention that Kim Jong-Un recently purchased Renderosity for an undisclosed sum. Actually, there was an announcement, but it was on another site and nobody was allowed to link to it. I'm joking of course - or am I? ;-p
Thread: G3F clothing converter? | Forum: Poser - OFFICIAL
If you're willing to use DAZ|Studio, you may be able to use that to convert the clothing. There's highly likely to be a tutorial on YouTube on how to do it (check SickleYield's channel - she has several great tutorials for intermediate/advanced DAZ|Studio operations).
Thread: Proliferating shader node suffix numbers... wacro to fix? | Forum: Poser - OFFICIAL
While we're begging the Poser gods for mercy, I'd also like to see an option to not create new root nodes when pasting an entire shader tree. This is the most annoying new feature in Poser 11.
Thread: Poser Game Dev to Unreal Engine - is there a tutorial? | Forum: Poser - OFFICIAL
wolf359 posted at 12:27AM Wed, 25 November 2015 - #4240456
although there is no "official" direct support for poser you can use the 3D exchange pipeline tool to retarget Iclone created motion to any poser biped by importing a one frame BVH File of the poser figure and using the (GULP!!!) Daz genesis preset in 3Dx to auto convert the poser skeleton for retargeting.
Sorry for the OT, but this paragraph made me chuckle, as it reminded me of the old Pace picante sauce commercials (as do some of the reactions to any mention of the "G" word round these parts). Here's an example for those unfamiliar: https://www.youtube.com/watch?v=qeilxKluTCU.
Back on topic: @mojoDallas please let us know the status of that tutorial.
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Thread: Is Poser Finished..? | Forum: Poser - OFFICIAL